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Baldur's Gate 3
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What is Nightsong and how to find it
In Baldur's Gate 3, you will need to find the Night Song, which is more elusive than an ordinary relic. This main story quest is quite complex since there are few indications in the open world about where and what it is. We have compiled this guide to help you find that elusive relic... Or is it a relic?
Journal Entry | Explore the temple. Wizard Voron Baldir offers a hefty sum of money to anyone who brings him the "Night Song". |
Recommended Level | Level 5 |
Reward |
1) Progress in the quest "Infiltrate the Moonrise Towers" 2) Progress in the Shadowheart questline 3) Progress in the Astarion questline 4) Blade of Moonlight or Spear of Evening Star |
Starting Location | Defiled Temple |
First Steps - Getting Quest Information
You can start the quest by obtaining information from Aradin, the man who argued with Zevlor in the Druid Grove.
Ask him about the job at the wizard's at Baldir's Gate, and he will give you a "Stamped Letter," which will initiate the quest.
Alternative Start (If Aradin is Dead)
If Aradin died during the initial goblin attack in the Druid Grove, you can also start the quest by obtaining information from Liam in the Ruined Sanctuary, where Torturer Spike questioned the adventurer.
After Rescuing Halsin
You can also talk to Halsin after rescuing him. After breaking camp and celebrating with the tiefling refugees, talk to him, exhaust his dialogue, and he will mention the Night Song while discussing the Moonrise Towers.
Enter the Defiled Temple
Head to the inner building of the goblin camp - Ruined Village. Enter the Defiled Temple through the southwest door.
Solve the Defiled Temple Puzzle
The puzzle is solved by rotating stone discs so that all white balls are on the side away from the illuminated stone disc at the bottom. Follow these actions to solve the puzzle that opens the door leading to the Underdark:
- Turn the top stone disc once.
- Then turn the left stone disc once.
- Turn the right stone disc twice.
- Turn the bottom stone disc three times.
- Finally, turn the left stone disc twice to solve the puzzle.
Moonrise Hold
You will arrive at Moonrise Hold, and the minotaur will charge the gate and be incinerated by the magical protection of the hold. To safely exit the hold, shoot the glowing moonstone to disable the protection.
Underdark
In the Underdark, there are several side quests, but to complete this quest, you need to go to the Underdark Beach in the central-western part of the map, complete one of the tasks of Gekk Coal, and use the Duergar boat to reach Grimforge.
Method One - "Find the Missing Boots"
By bypassing perception and approaching the Underdark beach, you will encounter Gekk Coal. If you manage to convince him that you mean no harm, you can offer to help him find a pair of boots from an escaped gnome. This will initiate the side quest "Find the Missing Boots." In this case, you will have to destroy a myconid colony, which is very challenging to do and might prevent you from completing several side quests. If you return the boots to Gekk, you can use the Duergar boat for safe travel to Grimforge.
Method Two - Destroy the Duergar Slavers
Alternatively, you can simply destroy Gekk Coal and his forces as soon as you reach the location, which will also earn you some rewards from the myconid colony.
Grimforge
In Grimforge, your goal is to find the elevator to the surface. Head east to a small passage opposite the bridge, where a deep gnome roams. He will tell you that the lift will take you to the Shadowed Lands, but for safe travel, you'll need the Moon Lantern.
Shadowed Lands
The Shadowed Lands are shrouded in shadows that will constantly drain your vitality if you lack a light source, such as a torch, or you cannot use the cantrip "Dancing Lights."
The Twilight Heart is immune to the shadow curse unless you immerse it in very dense shadow, making it the ideal choice for your group.
Assisting the Harpers
Follow the path southwest and head to the Ruined Battlefield, where you'll encounter a scene involving the Harpers. You'll need to help the Harpers defeat the newly emerged shadows.
You need to save the life of the Harper Lysandra so that she can tell you the location of the inn "Last Light," the only safe place in the Shadowed Lands where you can gain partial immunity to the shadows in this area.
Receiving Selûne's Blessing
Head to the "Last Light" tavern, located in the northeastern corner of the map, and encounter Jaheira. Once you convince her that you pose no threat, she will direct you upstairs to the tavern to speak with Isobel, a priestess of Selûne. She can give you a blessing that will protect you from most curse effects.
Note that after receiving the blessing, you will immediately be attacked by the True Soul Markus. Defeat him and his winged horrors, and Jaheira will ask you to help the Harpers ambush a column that has something capable of protecting you from the deep shadows.
Acquiring the Moon Lantern
Talk to the Harper Brantos on the bridge near the "Last Light" inn, and he will tell you that he needs help acquiring a relic from a convoy that will allow you to pass through the deep shadows unharmed. Accept his offer, and he will lead you to the ambush site.
At the ambush site, talk to Brantos again, and you'll witness a scene in which Carnisse holds an undamaged Moon Lantern. You can either deceive Carnisse into giving you the lantern or simply attack him.
Rescuing the Pixie
Regardless of your choice, the pixie trapped in the lantern named Dolly-Dolly will implore you to free her, as the construct holding her causes pain. If you decide to free her, you will receive the permanent Pixie's Blessing, which grants you full immunity to the shadow curse.
Departure to the Tomb of Torment
Head to the northwestern part of the map through the Toll House to find the entrance to the Tomb of Torment. Raphael will speak to you when you're near the tomb. After his dialogue, proceed inside through the broken large doors.
Paintings of the Tomb of Torment
Once inside, make your way to the back of the tomb and find the open sarcophagus and three frescoes. To open the hidden door passage, press the buttons at the base of each painting in the correct order. It's best to split into groups and have only one character press the buttons, as there are many traps near the paintings. However, you can easily bypass them if you don't have a character with trap-disabling abilities. Press the following frescoes in the correct order:
- Magnificence - the southwestern fresco depicting the Towers of the Moonrise.
- Tragedy - the southeastern fresco depicting General Torment.
- Disgrace - the central fresco depicting General Thorn seated on a throne.
- After solving this, enter the hidden passage and descend on the lift to reach the Temple of Shar.
Temple of Shar
Enter the doors and find yourself in the central area with a statue in the middle surrounded by glyphs. If you approach the statue too closely, you'll be forcefully pushed back, though it doesn't deal any damage.
To solve this puzzle, you need to pull 4 levers in each of the passages located in this area. There's no specific order to press the levers, but you need to avoid stepping on the traps near them to prevent summoning darkness, which will summon untargetable rats that can quickly deplete your HP.
When pulling the ceiling levers, a brazier descends from the ceiling. Interact with it to dim the light and avoid getting hit by the statue.
Disarming Traps
It's best to split your group into smaller units and assign a character with high Perception, like Astarion, to pull the levers. If you lack a trap-disabling character, you can simply jump over the rectangular trap at the entrance of each passage to avoid it.
After pulling the levers and extinguishing the fire in the brazier, make your way to the center of the statue, passing through the gaps between the glyphs and interacting with the dark gem in the center. This will unlock the stone door at the back of the room.
Inner Sanctuary
Go through the stone door into the corridor, where you'll encounter duelists. Engage in dialogue and you'll be attacked by several soul hunters. The recreated duelists will be on your side during this battle.
Prioritize eliminating the tremors, as they constantly resurrect defeated soul hunters, which can quickly overwhelm you.
Conversation with Balthazar
He will ask for your help in finding a relic within the Temple of Shar. If you pass a persuasion check, he'll give you a bell that allows you to summon Flesh, a large undead creature, to assist you in battles.
Trials of Shar
To complete this part of the quest, you need to include Twilight's Heart in your group, as it's necessary to activate the trials in the sanctuary. With her in your party, return to the center of the sanctuary and inspect the Ancient Altar to the north.
Twilight's Heart will explain that to activate the Altar, you need to undergo several trials, for which Dark Gems are required. When everything is ready, proceed to the corridor to the north of the waypoint.
Trial of Soft Step
Move to the corridor north of the waypoint and open the first cumbersome door to enter the Trial of Soft Step room. Use Twilight's Heart and interact with the sacrificial altar to initiate the trial. To complete this trial, you need to navigate through a labyrinth, avoiding traps and shadows, to reach the statue at the end, which holds the Dark Gem.
Trial of Self-Duplication
Proceed to the next row of cumbersome doors north of the Trial of Soft Step room to enter the Trial of Self-Duplication room. Use Twilight's Heart to activate the sacrificial altar. Inside, move to the upper area to face duplicates of your characters. Each character needs to attack their duplicate, as attacking another character's duplicate will apply a debuff that reduces their abilities.
Trial of Leap of Faith
Descend the stairs past the doors to the Trial of Self-Duplication and open the first cumbersome door to enter the Trial of Leap of Faith room. Use Twilight's Heart to activate the sacrificial altar.
In this trial, you need to jump across platforms to reach the end where the Dark Gem is located. These platforms are concealed by darkness, so it's a good idea to have a spellcaster like Gale cast Light on your character to better see the outlines of each platform.
Silent Library
Go to the end of the corridor and you'll see an open area with the Silent Tremor in the center. The Silent Library prevents the use of spells in this area until you defeat the "Silent Tremor".
Go inside and defeat the Tremors and Justiciars. After that, disarm the trap in the southeast bookcase and take the book "Doctrine of Loss: Night Singer".
Afterward, open the large iron doors and place the book on the central pedestal to unlock the doors and take the Night Song Spear from the table.
Orton
The final dark gem is in the northeastern part of the central zone. Follow the path and you'll see a druid that you need to track. Leap across the chasm and follow the beast into a room filled with bones.
Once inside, a scene will start in which you'll face Jurgrin - a demon that Raphael wants to deal with. There are several ways to deal with him, including a non-violent approach that requires a Perception check during the dialogue.
Deceive Jurgrin
Use a character with high Arcana, like Gale, and talk to Orton. Ask him to repeat the contract, and a Perception check will be made. If successful, you'll find out that Raphael's contract is a deception. Then you can persuade Jurgrin to kill his followers, slay the displacer beast, and then end his own life to fulfill the contract. You can retrieve a crossbow and the Dark Gem from his remains.
Kill Jurgrin
If you fail, you'll have to defeat Jurgrin along with his displacer beast and his minions. This is a challenging fight as they have the high ground advantage, so rest before entering the room.
Entrance to the Realm of Shadows
With all the dark gems in hand, enter the central room and place the first dark gem on the pedestal. This will summon a floating platform that you can descend by stepping on the right stone.
Place the remaining three dark gems on the Ancient Altar to open the entrance to the Realm of Shadows. Keep in mind that this is a point of no return, and you won't be able to complete quests in Act 2 if you proceed. These quests include saving the tieflings in Moonrise Towers and meeting the warrior from the Githyanki.
Additional: Killing Balthazar
If you proceed to the entrance of the Twilight Well without killing Balthazar beforehand, he will confront you in battle in the Shadow Realm. This fight is significantly tougher than the one in the Temple of Shar, as he's accompanied by powerful undead that can push your heroes off the edge.
It's recommended to kill Balthazar while he's still in his room in the Temple of Shar, as he's only accompanied by vampires and flesh that fear fire.
Deciding Night Singer's Fate
Descend, leaping from each cliff section. Don't worry about injuring your characters - leaping from a great height won't cause damage.
In the central area, you'll discover that the Night Singer is not a relic but a person who unwittingly fuels General Torment's immortality. Twilight's Heart will insist on killing her, but you can also persuade her to spare her life.
Spare Night Singer
If you intend to spare the Night Singer, you'll need to pass a very difficult Persuasion check (30) to convince Twilight's Heart not to kill Nightsong.
Successfully persuading her will lead to Nightsong fully embracing her powers from Selûne and severely weakening General Torment. By sparing her, you'll also prevent the deaths of Last Light Inn's inhabitants.
Sparing the Night Singer rewards you with a powerful spear that can be used by Twilight's Heart and the Twilight Butterfly spell. You'll also preserve the lives of Last Light Inn's inhabitants and have the Night Singer herself appear to aid you in the battle against General Torment.
Kill Night Singer
If you choose to kill her, Twilight's Heart will fully embrace her destiny as Shar's disciple, and the dark goddess will turn her pain into power.
This choice will bring about drastic changes in the Shadow-cursed lands and prevent you from completing several quests, as her death will lead to the demise of Last Light Inn's inhabitants.
Killing the Night Singer rewards you with the Evening Star's Spear - a powerful weapon that can be used by Twilight's Heart, along with the "Edge of Darkness" ability. Killing the Night Singer will also result in the deaths of Last Light Inn's inhabitants, including important characters linked to the questlines of your other companions.
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