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Games
Total materials on the site: 31158View all games 274
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Baldur's Gate 3
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Mods
15 with 314 for Baldur's Gate 3
Skills and Abilities mods for Baldur's Gate 3
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The modification adds a large number of abilities from the 5th edition of Dungeon And Dragons. - Abilities for almost all levels; - For all classes; - Ideally complement the game, do not break the balance; - Is an important component for the operation of some other mods.
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The mod for Baldur's Gate 3 adds a new ability (basic action). Now you can hug almost any character.
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The mod for Baldur's Gate 3 adds over 100 new scrolls of basic abilities that were previously not available as lists. Thus, you can now use the abilities of any classes in the form of lists, expanding the possibilities of leveling up your character. - Affects only basic abilities, for the mod 5E Spells download
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Makes the Mage Hand ability work like it did in D&D 5th Edition - no longer requires a short rest to replenish, when used for 10 turns a magic hand appears, repeated use disables the effect.
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Adds all abilities from the "5e Spells" mod in the form of scrolls. Can be found as loot and purchased from merchants.
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The mod for Baldur's Gate 3 adds a new ability that allows you to instantly teleport party members to you. The ability is learned automatically immediately after loading a save.
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Adds 7 new necromancy spells, significantly enhancing this class. The list (from 1st to 6th level). - Valkrana's Glow-in-the-Dark Skeletons: summons 3 weak skeletons. They cannot be controlled; they attack enemies on their own and take hits for you. - Valkrana's Corpse Grenade: explodes a corpse or undead, dealing damage to all around. - Valkrana's Skeleport: swaps places between skeletons and a designated corpse. For example, to move skeletons from the first spell closer to enemies. - Valkrana's Impart Undeath: Permanently turns an ally into undead, with all the resulting consequences. Can be removed using the "Remove Curse" spell. - Valkrana's Negative Energy Field: In a specific radius, all enemies (except undead) take 1d12 damage per turn (for 10 turns), while allied undead gain increased movement speed, damage output, and other buffs. - Valkrana's Dread Skeleton: Creates a powerful melee skeleton. Reduces the target's saving throw chances by 2. - Valkrana's Arc Vivisector: Releases a charge, damaging all in its path. Deals 3d12 necrotic damage and the same amount of lightning damage. If an enemy dies from this spell, a bloodied skeleton under the player's control appears.
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The mod for Baldur's Gate 3 adds 2 starting abilities from Tes V: Skyrim - "Flame" and "Healing". They work just like in Skyrim. Remember, these are not just weak starting spells. They become stronger as you level up, allowing you to use them at any stage of the game.