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Games
Total materials on the site: 30464View all games 274
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Subnautica
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Mods
6 with 192 for Subnautica
Gameplay mods for Subnautica
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Version of the mod Realistic Recipes and Increased Difficulty for CustomCraft2. It increases the difficulty of the game and makes recipes more demanding and realistic. This mod will appeal to those who found Subnautica too easy.
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This mod allows to increase the damage of the drill. The value of the damage can be set in the config.json file. Resource nodes have 200 hp per unit of resource. The drill deals 5 hp of damage per hit. So, it takes 40 hits to mine a piece of ore. Additionally, 5 hp of damage is dealt per hit. The mod by default doubles this damage. The mod applies damage to the target before the base damage is dealt. The health of the target is not reduced below 1 so that the base damage works correctly. If the value of the additional damage (AdditionalDamage) in the config.json is set to -4, then the drill will not deal damage to creatures. If 0, then the additional damage will be disabled.
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Thanks to this mod you will be able to use the CRAB as a jetpack and take off over the water in the game Subnautica. Additionally, a new module is added which will allow the CRAB's engines to work longer.
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A small plugin that adds an auto-save system to the game Subnautica. The game is saved at certain intervals of time, which can be configured in the config file. Separate slots are created for auto-saves, so your previous saves will not disappear.
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Subplex is a new adventure created in Creative Mode. It includes puzzles that you will need to solve by finding clues, navigating a maze, and crafting. In Creative Mode, there is no support for scripts or programming, so I have no way to check if the player has completed a puzzle stage or has a specific item in their inventory. Instead, the game relies on honesty. Clues scattered throughout the game will tell you what to do. But nothing will stop you if you want to "cheat" and skip the puzzles. I hope you enjoy this adventure. Installation: - Copy the Slot0001 folder from the archive into your save folder (C:\Steam\steamapps\common\Subnautica\SNAppData\SavedGames for the Steam version of the game). - If you already have a save with the same name, rename it. For example, to lot0002, Slot0003, etc. - Launch the game, select Creative Mode, and load the save from this mod. - Once you have loaded, you will see instructions. Follow them, including entering the console commands “noenergy” and “freedom”. - If you need help accessing the console, instructions can be found here - http://subnautica.wikia.com/wiki/Debug_Console_Commands. Every time you load the save, you will need to enter these commands again.
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Modification will add grid attachment to the game Subnautica. Now you will be able to perfectly align all the constructions.
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This mod adds the ability to fly in the game. After installing the mod, you will have access to new upgrades for the Seamoth in the vehicle upgrades console. Added Upgrades: - Life Support - satiates hunger, thirst, and restores health while on board; - Anti-Grav Engine - allows the Seamoth to fly over water. Control is the same as when piloting underwater; - Maneuvering Jets - allows the Seamoth to rotate using the Q and R keys by default (cannot change keys). Additionally, the Maneuvering Jets disable the auto-flip used in the game by default; - Beckon Call - any Seamoth with this upgrade can be beckoned to you using a special tool (equivalent item) crafted in the fabricator's tools section. If you have multiple Seamoths, only those with the Beckon Call module will be beckoned. Each will be placed a few meters above the previous one. After using the Beckon Call tool, it will take the Seamoths approximately 10 seconds to reach your location. Starting with version 1.1 of the mod, the ability to fly is added to the Cyclops. And yes, the Cyclops can carry a Seamoth or a PRAWN in its docking bay. The Cyclops will remain suspended in the air if you leave it. Be careful and don't leave the Cyclops somewhere you can't get back to it. Ids of Upgrades (to get upgrades through the game console): - Beckon Call Tool: BeckonCall - Beckon Call Upgrade for Seamoth: SeamothBeckonCallModule - CyclopsFlightModule - SeamothFlightModule - SeamothLifeSupportModule - SeamothManeuveringJetsModule
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The Mod "Manage Creature Spawns" will allow you to customize the creature spawn in Subnautica to your liking. You can get rid of pesky creatures or set up a real meat grinder! To configure, you need to edit `QMods\ManageCreatureSpawns\Settings.xml`. The names of the creatures are presented in the screenshots.