Gameplay mods for Subnautica

Fragment Requirement Booster
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Fragment Requirement Booster

The Fragment Requirement Booster mod will complicate the crafting system in the game Subnautica. In order to unlock the blueprint, you will need to scan a lot more items.

13 nov 2020 | Ver. 1.0
Copper From Scanning
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Copper From Scanning

Thanks to this mod you will be able to get 1 piece of Titanium and 1 piece of Copper when scanning items that you already know in the game Subnautica.

9 nov 2020 | Ver. 1.1.1
Medkit Hotkey
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Medkit Hotkey

This simple modification will allow you to assign a hotkey for the medkit in the game Subnautica (default is set to H).

9 nov 2020 | Ver. 1.2.2
Death Waypoint
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Death Waypoint

This mod resets the radio beacon upon your character's death, provided the beacon is in your inventory. Now you no longer risk losing that awesome location you just found just because the reaper decided to have you for lunch.

7 nov 2020 | Ver. 1.0.1
Better Sprinting
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Better Sprinting

This mod adds an option to Subnautica to enable sprint by default (so you don't have to hold down the sprint button anymore). This will help those who play with a gamepad.

6 nov 2020 | Ver. 1.0.1
-  Grav Trap Improved
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- Grav Trap Improved

The Grav Trap Improved Mod adds an upgrade to Subnautica's Grav Trap. It will improve its characteristics and allow you to specify which items will be caught in it.

4 nov 2020 | Ver. 2.1.0
CustomCraft2 - Realistic recipes and increased difficulty
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CustomCraft2 - Realistic recipes and increased difficulty

Version of the mod Realistic Recipes and Increased Difficulty for CustomCraft2. It increases the difficulty of the game and makes recipes more demanding and realistic. This mod will appeal to those who found Subnautica too easy.

3 nov 2020 | Ver. 1.3.2
DrillDamage
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DrillDamage

This mod allows to increase the damage of the drill. The value of the damage can be set in the config.json file. Resource nodes have 200 hp per unit of resource. The drill deals 5 hp of damage per hit. So, it takes 40 hits to mine a piece of ore. Additionally, 5 hp of damage is dealt per hit. The mod by default doubles this damage. The mod applies damage to the target before the base damage is dealt. The health of the target is not reduced below 1 so that the base damage works correctly. If the value of the additional damage (AdditionalDamage) in the config.json is set to -4, then the drill will not deal damage to creatures. If 0, then the additional damage will be disabled.

2 nov 2020 | Ver. 1.2.1