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Games
Total materials on the site: 30655View all games 274
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Starfield
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Mods
28 with 744 for Starfield
Utilities mods for Starfield
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Starfield Script Extnder (SSE) is a script extender required for many other mods that affect game scripts or add new ones. Installation: - Drop the files from the downloaded archive into the root folder of the game (not into Data!); - Confirm file replacement if required.
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A database that allows you to make SFSE DLL plugins independent (standalone). It is an important component for the operation of some mods. Installation path: Data/SFSE/Plugins/
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A convenient tool for converting Starfield saves to JSON format.
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The SFSE plugin brings back the usual mod installation, allowing you to install almost all mods in Steam/SteamApps/Common/Starfield, and not in Documents\My Games\Starfield.
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Includes Plugins.txt functionality, as in previous Bethesda games. It is an important component for the operation of some mods. The archive contains a version for SFSE and ASI loader.
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A useful framework that allows you to easily install custom shader files without changing the base BA2 files. Installation is normal, in the Data folder (in the root folder of the game). The shaders themselves are installed along the following path: - C:\steamapps\common\Starfield\Data\shadersfx\ColorGradingMerge\ColorGradingMerge_FF81_cs.bin for Steam; - C:\XboxGames\Starfield\Content\Data\shadersfx\ColorGradingMerge\ColorGradingMerge_FF81_cs.bin for GamePass.
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StarUI Configurator is one of the most useful mods for Starfield, which allows you to change mod settings, if the author provides such an option. StarUI mods are currently supported. Important! StarUI mods must be installed in the same folder where StarUI Configurator is installed. Usage: - After installing the mod, go to the Data folder and run StarUIConfigurator.hta. If it doesn’t work, you can run a .bat file with the same name.
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Jedi's Starfield Script Hook is an important component that allows you to insert and remove .dll scripts. This is an important requirement for some mods to work. Compatible with SFSE, just enable the SFSE_COMPATIBILITY item in StarfieldScriptHook.ini.