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Games
Total materials on the site: 26014View all games 255
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Starfield
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Mods
28 with 683 for Starfield
Gameplay mods for Starfield
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Increases the number of credits from merchants by 3, 5 or 10 times (selection in the archive). Don't forget to add a line to StarfieldCustom.ini (as indicated in this guide): [General] sTestFile1=RicherMerchants.esp
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The Starfield mod removes the maximum engine power limit. Now you can install as many engines as you like and create a truly powerful ship.
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In Starfield, when using cheats and mods, achievements are disabled. This mod fixes that. Now you can safely use any mods / cheats without turning off achievements. - Installation path: root folder of the game. Don't forget to start the game via sfse_loader.exe, otherwise SFSE won't start and the mod won't work.
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The modification removes restrictions on construction on water. Now you can build your base right on the water.
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With this mod for Starfield, it will be possible to take all equipment and all available loot from defeated NPCs, as it was in previous Bethesda games.
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Removes restrictions on the number of cabins for a spaceship. A version for ASI Loader is available in additional files.
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Starfield Community Patch (Starfield Unofficial Patch) is a global project aimed at fixing bugs and improving the gameplay component of Starfield. An unofficial patch is being developed by the diligence of fans. Fixes and improvements: - A number of visual bugs; - Non-working scripts; - Bugs in quests; - Incorrectly placed objects; - Incorrect lines of dialogues; - Much more!
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Removes limits on mannequins. You can now have 9999 mannequins. Please note that this may cause lags.