Mods
Mods
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- Engine power: 270hp; - Year of production: 1956; - Detailed interior/exterior; - Torque: 710Nm; - High-quality models/textures; - Working dashboard; - Car weight: 1025kg; - Realistic dynamics; - Good physics; - All Assetto Corsa standards.
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- Engine power: 750hp; - Realistic dynamics; - Detailed interior/exterior; - Custom gearbox; - Torque: 710Nm; - All Assetto Corsa standards; - High-quality models/textures; - Car weight: 1385kg; - Good physics.
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The mod for Baldur's Gate 3 adds an in-game menu where you can change the settings of installed mods (if the author of the mod provides such an option).
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A database that allows you to make SFSE DLL plugins independent (standalone). It is an important component for the operation of some mods. Installation path: Data/SFSE/Plugins/
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In Starfield, when using cheats and mods, achievements are disabled. This mod fixes that. Now you can safely use any mods / cheats without turning off achievements. - Installation path: root folder of the game. Don't forget to start the game via sfse_loader.exe, otherwise SFSE won't start and the mod won't work.
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Starfield Script Extnder (SSE) is a script extender required for many other mods that affect game scripts or add new ones. Installation: - Drop the files from the downloaded archive into the root folder of the game (not into Data!); - Confirm file replacement if required.
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Script expander for REDEngine 4. It is an important component for the operation of many mods for Cyberpunk 2077.
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