Mods
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Large map created using Backrooms (Kane Pixels). The map may be familiar to many from YouTube videos and Roblox. - Various rooms in Backrooms style; - Lots of decorations; - Full multiplayer support.
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The mod adds to Teardown: - Skin by Egor Letov; - Ragdoll by Egor Letov.
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A paradise tropical island without attractions.
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Replaces a sledgehammer with a chainsaw. - New sounds, animations and model.
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Dive into this borderless map, where you can make your wildest naval dreams come true. Drive ships, command a navy, the possibilities are endless! credit to contentapple
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The central area of a small town. - High-rise buildings; - Park.
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The modification adds a structural integrity system that reacts to real physics: strong, fast, or heavy impacts can tear structures apart instead of only triggering the default destruction rules from vanilla Teardown. - Impulse-based destruction with the updated v2 physics model: bodies are tracked. Effective impulse scales depending on the structure size (small shards and huge pieces behave more realistically). - Material realism (0–100): strength is defined per surface; angular damage scales with the material, so tougher materials resist spin-up better. - Material hardness is taken into account: softer materials accumulate sub-critical stress faster, while stronger materials distribute and release load differently. - Per-material hole scaling (sliders: soft / medium / hard; setting soft to 0 disables damage for soft materials). - Structural support bonus when the joint-to-static option is enabled. - When choosing between explosion and break, the stronger check is used. - Debris and dust with material-aware particles; added effects for concrete, rubber, and grass. - Post-break impulses are softly capped relative to the effective threshold to prevent unrealistic launches with extreme masses. - Compatibility: leave_me_alone, jointed static bodies, player vehicle scope. - Pause: realism can be turned on or off. - Workload is distributed through coroutines for better performance.