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Games
Total materials on the site: 26014View all games 255
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The Witcher 3 Next Gen
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Mods
9 with 151 for The Witcher 3 Next Gen
Gameplay mods for The Witcher 3 Next Gen
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Simple mod allowing to change Geralt's and enemies' damage with regular sliders in the mods menu.
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Significant improvement of the balance of The Witcher 3 Next Gen. Enemies get the level with you so you can explore any point of the map at any level regardless of the level difference between Geralt and the enemy in 5 levels. - Improved damage system (Geralt deals 1% damage of the enemy's max HP with each hit, ignoring armor); - More realistic enemy level; - If the enemy is 5 levels higher, Geralt deals more damage by 2.5% * the level difference; - All bombs now deal more damage (3% of the enemy's max HP); - A number of other balance improvements.
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The mod for The Witcher 3 Next Gen allows you to teleport to user markers, i.e. practically anywhere on the map. Control: Key 0 (zero); Console commands: ttp and teleporttopin.
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Removing Visual Effects when Consuming Witcher 3 Next Gen Potions.
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Modification removes the system of color mutagens. Now in the cells you can place any skill and any mutagen - bonuses will still work.
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Geralt - a Witcher, but in a fist fight he can be defeated by ordinary laborers. That's not fair! The mod reworks this moment: - Geralt's strikes are stronger; - Resistances are increased; - Signs can be used (except for the final fight with the bear on Skellige).
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Modification automatically includes all light sources near Geralt.