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Mods


-   Grappling Arm Upgrade
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- Grappling Arm Upgrade

This modification for Subnautica allows you to create an improved version of the Crab Suit's Grappling Arm. The vanilla version is significantly inferior to the improved one. All improvements are made at the modification station. The mod is very well configured using the config.json file. Attention! Installing too high and strong indicators can cause physical bugs, be careful! Or have fun, it's up to you. To open the improvement blueprint, you need to additionally study 4 of its fragments after opening the grappling arm. After that, the improvement blueprint will become available to you. You can also specify in config.json how many scans are needed to open the improvements. If you set the value to 0, the improvement will be available immediately upon opening the grappling arm and no additional scans will be required. Item ID: "GrapplingArmUpgradeModule" Config.json Settings 1) armCooldown - recharge after use in seconds. Default 0.5, without improvement 2. 2) hookMaxDistance - maximum rope length. Default 50, without improvement 35. 3) hookSpeed - pull speed after attaching the arm. Default 50, without improvement 25. 4) acceleration - acceleration after attaching to an object. Default 20, without improvement 15. 5) force - arm strength after attaching to something. Default 600, without improvement 400. 6) fragmentCountToUnlock - number of fragments that need to be scanned additionally to open the blueprint. Default 4.

8 mar 2021 | Ver. 1.2.0
Alien Rifle
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Alien Rifle

This simple modification for Subnautica allows you to create an alien rifle which is located on the alien base and is related to alien relics. In order to create this thing and finally give a resistance to underwater creatures, we need to scan the rifle, after which we will be able to create a weapon on the modification station. If you have studied the rifle before installing the modification, then the drawing will be added automatically. Shoot with the right mouse button. Also, with the help of the rifle you can extract resources in large resource deposits.

8 mar 2021 | Ver. 2.0.1
BlueprintTracker
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BlueprintTracker

This modification for Subnautica allows you to have a very convenient and well-fitting interface, which as if it should have been in the game from the beginning! To pin a blueprint you need to open the "Blueprints" tab on your PDA, hover over the recipe you are interested in and press the pin icon. Then, as soon as you close the PDA, you will see how the progress of finding ingredients will be shown on the screen (by default at the top right). To unpin a recipe, open the PDA in the "Blueprints" tab and in the corner where you have pinned recipes, next to the items there will be a cross icon - press it and the blueprint will no longer be tracked. Settings Plus of the mod is quite flexible settings: - MaxPinnedBlueprints (int, default=13) sets the maximum number of blueprints that can be displayed on the screen. By default 13. Also, a maximum of 13 blueprints can be displayed on the screen at the same time. - Position (string, default="TopRight") is responsible for which corner the tracked items will be in. "TopLeft" at the top left, "TopRight" at the top right, "BottomLeft" at the bottom left and "BotttomRight" at the bottom right. - CornerOffsetX (int, default=20) is responsible for the horizontal offset from the screen edges - CornerOffsetY (int, default=20) is responsible for the vertical offset from the screen edges - TrackerScale (float, default=1.0) changes the size of the interface when displaying blueprints, makes it smaller or larger - FontSize (int, default=16) changes the font size - BackgroundAlpha (float, default=0.5) changes the transparency of the interface background. - ShowWhilePiloting (bool, default=false) indicates whether to display tracked blueprints while piloting vehicles (motorcycle, crab, etc.). To enable, specify true - ColorblindMode (bool, default=false) color blindness mode, needed for people suffering from daltonism. To enable, specify true Installation 1) Install QMods 2) Unpack the mod archive to the game directory 3) Launch the game

8 mar 2021 | Ver. 1.1.2
Warnings Disabler
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Warnings Disabler

The Subnautica Modification allows you to disable annoying notifications. With it, you can turn off notifications and messages. You can choose what to turn off in the mod menu or in the config.json file in the mod folder. All notifications are enabled by default, as in the regular game. To turn something off, you need to uncheck the box in the mod menu or change the config.json, indicating false next to the desired option. All changes will be applied instantly. However, you cannot turn on oxygen warnings on hardcore difficulty with this mod. Settings Oxygen warnings: warning of low oxygen level Food and water warnings: warning of hunger or thirst, as well as messages about stabilizing indicators Depth warnings: warning of reduced oxygen efficiency Habitat power warnings: warnings of base emergency mode and energy recovery Welcome messages: welcoming messages inside buildings and transport Stillsuit equip message: message when you put on a distillation suit Custom messages (optional): messages that you add to the customMessages list in config.json

8 mar 2021 | Ver. 1.2.1
Subnautica Randomizer
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Subnautica Randomizer

Random Recipe Mod for Subnautica This randomizer will give you a new experience of the game, as now most of the blueprints will be generated randomly. This mod is perfect if you have already played the game and are bored of the usual playthrough. Playing becomes really challenging as some of your builds may unexpectedly require samples of seaweed, and tools may unexpectedly require gold! Or vice versa, everything is random here! Installation Use QMods for installation. Generating Recipes When you first launch the game, it will update the config.json file in the mod folder with a recipe seed. It will look something like this... { "RecipeSeed": "AAEAAAD/////AQAAAAAAAAAMAgAAABRT.." } The randomization of recipes will happen once, to regenerate blueprints again you need to delete this property, but be careful not to delete the file! You can just put an empty json in it: { }

8 mar 2021 | Ver. 0.0.4
-  Passive Sea Dragon Leviathan
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- Passive Sea Dragon Leviathan

A simple mod for Subnautica, turning the Sea Dragon Leviathan from an aggressive monster into a passive one. The dragon will no longer damage your equipment or attack the main character, however, remember that it can still bite if you get too close to its mouth, but after the attack it will not pursue you or try to attack again. The other creatures remain untouched and unchanged.

8 mar 2021 | Ver. 1.0.0
Custom Tunes
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Custom Tunes

Replaces the regular in-game music with your own tracks! Hotkeys are fully customizable for convenient control of playback! You can add music right while the game is running! Features: 1) Fully customizable - behavior of the mod and hotkeys are configured in the settings menu! 2) Compatible with MP3, WAV, WAVE and Ogg Vorbis audio formats! 3) You can control playback with the keyboard! Hotkeys are configured in the settings menu. 4) If you have an OST (original soundtrack) downloaded and installed in the Subnautica/OST directory, it will also be played in addition to your tracks! You can turn off this feature in the settings menu if you want. 5) Your music will be loaded from the CustomTunes/Music folder in real time, so you can add music even when the game is running and you won't have to restart it. Tracks will be automatically added to the playlist. 6) Compatible with the VersionChecker mod which allows you to keep track of new mod updates.

8 mar 2021 | Ver. 1.3.1
LongLockerNames - LockerColorPicker
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LongLockerNames - LockerColorPicker

This mod will allow you to choose long names for the locker in the game Subnautica. It also adds a new palette for the text.

21 jan 2021 | Ver. 1.1.2