Subnautica Mods
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и активируйте мод в меню модификаций. This modification for Subnautica adds a Remote Detonation Module for torpedoes. This module allows you to detonate any of your launched torpedoes at any time. The goal of the modification is to make torpedoes more applicable and less useless. Now even if you miss, if the torpedo is close to the enemy you can detonate it by pressing a hotkey. Or you can just push away a creature more effectively by keeping it at a distance. There are plenty of uses! All torpedoes detonate simultaneously. You can use the slot key for the torpedo or just press R. The module is compatible with Moth and Crab. You can craft the upgrade at the transportation modification station. The item ID is "TorpedoDetonatorModule". In addition, you can modify the speed of the torpedoes and the cooldown between their launches! All settings are done in the config.json file inside the mod folder. Configuration - torpedoSpeed, controls the speed of the torpedoes, default 10; - torpedoCooldown, controls the cooldown of the torpedoes, default 5; - homingTorpedoes, controls the auto-homing of the torpedoes, default enabled, you can disable this feature; - showHotkeyMessage, controls the notification of the hotkey for detonation, default enabled, you can disable. Installation Unpack the archive into your QMods folder and activate the mod in the mod menu.
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Description This modification for Subnautica is a small decorative addition that allows you to create horizontal wall cabinets. On some bases this will look very beautiful and impressive, as you can diversify the overall design of the room.
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Description This Subnautica modification allows us to customize the game's behavior in case the Cyclops overheats. In the regular game in this case a fire started and we had to put it out as soon as possible. With this mod we have the possibility to customize everything ourselves. Mod Functionality: - Enable or disable the temperature system; - Enable or disable warnings; - Enable or disable vehicle overheating and fire; - Set the time before the fire starts; - New feature that complements the temperature system with the input of the ambient temperature. Configuration To configure the mod go to the mod settings menu and find Cyclops Engine Overheat there. There you will find information about each function. Hover over each function to get information about it. Installation Steps - Install QMods; - Install SML Helper; - Optional: Install Version Checker; - Download the mod and unpack it into the QMods folder inside your game folder; - Enjoy the modification.
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Description This simple Subnautica mod allows you to solve a small headache - no more need to constantly hurt yourself to get acid or underwater mushroom spores. The mod adds 2 recipes to the game. Now we need to collect mushrooms without causing damage to ourselves and on the processor in the main materials section we will be able to get 4 of its spores from one mushroom. The result is the same as when using a knife, however, you do not need to get damage. Installation Place the AddedRecipes_MushroomSpores.txt file in the Subnautica > QMods > CustomCraft2SML > WorkingFiles directory.
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Description This Subnautica mod allows you to put any item in the bioreactor! Put a knife, fins, copper, oxygen tank, seaweed and they all will bring you energy!
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Description This Subnautica modification allows you to change the energy values consumed by the Seaglide and the Crab. It also allows you to change the energy level in batteries and power cells immediately after their creation (initial energy value). The modification is suitable for those who do not understand how the Seaglide can fly across the entire map from one border to the other four times on one ordinary power cell. The mod allows you to make life more difficult by making the creation of new improved energy storage a necessity rather than just a possibility.
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Description Does the game seem too easy for you? Are you playing it with your eyes closed? Do sea creatures and leviathans seem like toys and not dangerous? Then you need some real thrills. You need a challenge. This Subnautica mod starts you off with only one health point, which cannot be restored. It's perfect for the truly daring who love a truly insane challenge. Try to complete this achievement - play the game without taking any damage!
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Modification for Subnautica is able to breathe new life into the game, as it adds 15 new creatures of all sizes. From tiny ones to leviathans. The creatures were added from the developers' art concepts, as well as creatures that were removed from the game. In the future, it is planned to add creatures from Subnautica: Below Zero. All creatures spawn on their own and are located in different biomes. All of them have their own articles in the PDA. In total, we have 10 small inhabitants, 4 large creatures and 1 leviathan. Most of the creatures can be found simply by traveling through biomes, however, to meet the new giant you will need to go to certain coordinates. Here they are: 1169, -370, 903; 1400, -348, 1281; -72, -300, 867; -174, -460, 1070; -49, -308, 1184; -265, -287, 1118; -717, -100, -1088; -573, -448, 1311; -970, -216, -509. It is precisely at these coordinates that a new creature belonging to the leviathan class is located. The last updates were in 2021, which speaks of the fact that work on the mod continues! We will keep track of the updates, because this mod has very big ambitions and plans! Installation 1) Install QMods 2) Unpack the mod files into the QMods folder 3) Remember that the mod requires SMLHelper and ECCLibrary to work.