Subnautica Mods
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Description This mod for Subnautica allows us to create a platform that will stay afloat. On it we can build our base. On the platform you can make exits under water, so we can connect it to an underwater base and build a very interesting system! The platform is created using the portable transporter, and it opens together with the launch pad for the Neptune rocket. Console Commands Now, to change the position of the platform after it is installed, you can use the commands: - hbpl_warp [x] [y], allows you to teleport the platform to the specified coordinates; - hbpl_move , allows you to move the platform relative to its coordinates; - hbpl_rotate , allows you to rotate the platform. Installation - Install QMods and SMLHelper; - Unpack the archive into the QMods folder in the game folder.
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Description This Subnautica mod allows you to craft food bars. They are the best food as they restore hunger well and are very compact. By default, food bars can only be found in the game, this mod will fix that.
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Description This Subnautica mod removes the annoying mechanic of adding items to quick slots. In the game, when picking up items that can be held in your hands (Small Fish, Edible, etc.) the item is automatically added to the quick slots if there are free slots. Installation - Install QModManager; - Install VersionChecker (Optional); - Extract the mod to the QMods folder in the game directory; - In the mod settings inside the game you can turn off the mod.
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Так что вы можете использовать его с другими модами без каких-либо проблем. This modification for Subnautica introduces its own leveling system. It's quite intuitive and simple, there's nothing complicated! The mod doesn't add any quests or anything of the sort, all it does is add levels. You can level up and increase all the levels listed below. The mod was designed to not be too overpowered. Also, for each subsequent level you will need to gain more and more experience. There are plans to add lots of RPG-oriented content to the game! For now, let's keep that a secret so as not to spoil the surprise. What can I level up with this mod? Basically, it's all pretty straightforward! Want to swim faster? Then swim more! And so on. Here's the full list of what we can improve: - Maximum health; - Running and swimming speed; - How fast we consume oxygen; - How long we can hold our breath; - Any type of damage (at the last level gives 95% protection). Is the mod too easy or simple? Then tweak it! If you feel that playing with the default settings is too easy or too hard, you can tweak it to your liking. All the settings are located in the config.json file in the Subnautica/QMods/RPG_Framework directory. What about conflicts? The mod has been used with a multitude of modifications and no problems, crashes or any other black magic have been noticed. So you can use it with other mods without any issues.
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This modification for Subnautica introduces a small but convenient feature, it allows you to freely look around while piloting vehicles, be it the Crab or the Moth. Free look is enabled by pressing a hotkey, by default this is the left Alt. The key can be changed in the mod settings inside the game.
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This modification for Subnautica allows you to create new, improved batteries and energy cells. The mod allows you to make new energy storage from materials previously not adapted to this! List of all added batteries: - Creepvine Battery (Battery from seaweed), contains up to 140 units of energy, the blueprint is opened when harvesting clusters of seaweed seeds; - Sulfur Battery (Battery based on cave sulfur), contains up to 165 units of energy, the blueprint is opened when lifting cave sulfur from the nests of the Krakatoa fish; - Lantern Battery (Lantern battery), contains up to 170 units of energy, the blueprint is opened when lifting a lantern (fruit of the lantern tree); - Magnetite Battery (Magnetite battery), contains up to 225 units of energy, the blueprint is opened when harvesting magnetite; - Blood Battery (Blood, ruby battery), contains up to 250 units of energy, the blueprint is opened when harvesting ruby; - Crystalline Sulfur Battery (Sulfur battery), contains up to 400 units of energy, the blueprint is opened when harvesting sulfur; - Channeled Ion Battery (Directed ion battery), contains up to 1200 units of energy, the blueprint is opened when creating an ion battery. Installation - Download the mod; - Unpack the archive to the QMods folder; - Start the game.
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This modification introduces three new large ore deposits in Subnautica 3. These deposits can be found in different biomes: - Diamond deposits in the caves of jelly shroom and active lava zone; - Ruby deposits in the active lava zone, the zone of bloody algae, the lost river; - Mercury deposits in the zone of bloody algae, active lava zone, the lost river.
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от исходного размера. This modification for Subnautica allows to diversify the gameplay component. What does it do? It brings real chaos! Now the sizes of all creatures will be set absolutely randomly! Have you ever wanted to see a piskun-leviathan? Well, now you have the opportunity. Or maybe you will be lucky even more and you will quickly run away from a small reaper. Test and find out! Setup In the mod folder there is a config.json file in it the mod is configured. We set the minimum and maximum size of the creatures. This can also be done in the mod settings inside the game. You can set values from 0.1 (10%) to 10 (1000%). By default, values from 10% to 300% of the original size are set.