Rimworld Mods
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Vanilla Expanded Framework for Rimworld is one of the key components for many mods to work. Performs several functions: - Removes the 12 faction limit (added in Rimworld 1.3); - Improves game optimization, improves texture quality by disabling Atlas caching; - Allows mods not to duplicate codes when starting, which makes loading faster.
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Receive bonuses after a long trip when you return home! - Pawns receive a rest bonus when they return home; - If the trip lasted more than 8 days, the bonus will be higher; - Bonus is given when pawns reach your allies or destination; - Pawns who have mixed feelings about the returning caravan members will have a neutral moodlet, and those who don't like the returning caravan members will have a negative moodlet; - Colonists left at home will begin to worry if caravans are missing for more than 6 days.
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Harmony is a C# library that is a requirement for most mods to work.
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Adds parrots and a vulture to your game. Birds from this mod spawn in groups, mainly on warm maps. Parrots can be easily tamed using berries even at the beginning of the game. They can be propagated and can lay eggs that will hatch into new parakeets. You can sell the parrots you have tamed, as well as cut them up for meat. Currently in fashion there are: - Corella; - Macaw; - Budgerigar; - Vulture.
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Editor for humanoid pawns on the map and for emergency landings (colonists, enemies, dead pawns). MOD FEATURES - editor for pawns on the map and for emergency landings - can edit: body, head, hair, skin color, clothing color, gender, name, age, skills, passions, traits, backstory, health, needs, thoughts, desires, relationships, favorite color - list of all available pawns, on the map, in the world, animals, etc. - create, edit, delete, find, load, save pawns - edit or move items in pawns' inventory - equip, edit, or place weapons, clothing, items - change faction, race, mental state, inspiration - recruit, resurrect, heal or injure pawns - dress or undress pawns - teleport pawns - change or edit ideology - assign or remove titles - add or remove psi abilities - add or remove xenotypes and genes - edit records HOW TO USE 1. launch the editor from the emergency landing screen 2. launch the editor from the main tabs after loading the map (next to the menu) 3. launch the editor from the mod settings 4. launch the editor by entering the cascade 'Zombrella' or 'Zombgrella' using a pawn 5. launch the editor by pressing the hotkey (set the hotkey in the settings) TIPS - To see the add/remove pawn buttons - click the star button to the left of the biography tab. This will show you all the advanced features for creating pawns and more. Click it again to hide them. - Click the "star" button in the top right corner of the pawn image to activate randomizers. - To select a color using the color picker, click the shortcut for hair, clothing, or skin. - The game has 90 slots for pawns. The number of saved items is limited to 5. Gradient hair is saved if available. - If you launch the editor with a pawn selected, the selected pawn will be automatically chosen in the editor. LANGUAGES - Most UI elements are automatically translated into all game languages. - Full support for German, English, French, Polish, Spanish, Russian, Japanese, Simplified Chinese.
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The mod adds more solar panels that produce more energy. There are two versions, luminous and not. While a vanilla solar panel produces 1700 watts, panels from the mod produce: - Advanced solar panel produces: 2125 W; - Upgraded solar panel produces: 2550 W; - Advanced solar panel produces: 2975 W; - Ultimate solar panel produces: 3400 Watts. But their creation will cost a lot of money!
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Rimworld automatically slows down the game to x1 speed when various events appear, preventing it from increasing. The NFS mod will help you fix this. In the mod settings you can choose: - Disable the slowdown function completely (this is the default). - Slow down time during events, but do not block the speed panel.
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This simple mod saves you the trouble of manually closing notifications that are cluttering your interface. In the mod settings you can configure what types of notifications and after how many game hours you need to close.