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Mods


Deep Stack
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Deep Stack

This mod for Rimworld (Rimworld) increases the maximum stack size for all items that can be stacked.

27 jul 2021 | Ver. 1.3
Dont Shave Your Head
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Dont Shave Your Head

This mod for Rimworld allows you to hide hair under headgear. Headgear that does not cover the top of the head (e.g. sunhats, glasses, etc.) will display the normal hair texture. The texture of the covering headgear will be replaced with custom textures that fit the headgear exactly, allowing hair to be displayed at any time without a haircut. Compatible with all headgear, both vanilla and modded. Supported hairstyles (mods): - vanilla (default) - Rimsenal Hair Pack - NackbladInc Rimhair 2.2 - Spoon's Hair Mod - RimNGE - Xeva's Hairstyles

18 feb 2021 | Ver. 1.0.0
FuckFriendlyFire
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FuckFriendlyFire

With this mod for Rimworld you can change the probability of random bullet hits from pawns and turrets to each other. You can change this with a probability of 0-99% in the mod settings. 0% completely disables friendly fire. It can stop bullets from hitting: - Your colonists; - Your animals; - Friendly factions. Does not stop bullets from hitting: - Enemies; - Anything you are aiming at.

18 feb 2021 | Ver. v2.3
Skilled Stonecutting
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Skilled Stonecutting

This mod for Rimworld restores experience accumulation, so pawns will again receive crafting experience from stonecutting. The experience gain is identical to earlier versions of Rimworld (values taken from A16). This also allows characters to craft blocks faster as their crafting skills increase.

18 feb 2021 | Ver. 1.0.2059
PowerSwitch
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PowerSwitch

This mod for Rimworld adds switches to the game. Initially you use a simple power switch which can turn on and off the transmission of energy through it. There are additional features but they require a small research. Once you have done the research, the following features are available to you: - Manual switching; - Built-in wall switch; - Automatic switch in room/area; - Enemy detection enabled; - Automatic disconnection of detected enemy. Detailed description: - Manual On/Off: Basic functionality available from the start; - Room Pawn Detection: Available after research with a regular switch. Detects if a Pawn (person, animal) is in the room; - 7-cell Pawn Detection: Available after research. Regular pawn detection mode for wall switches. Regular switches can be switched between this mode and room pawn mode by pressing the select button again; - Enemy Detection (within 1/3 map): Available after research. Available modes: On detection and Off detection; - Timer: Available after research - turns on and off at specified time. Initially time is set to 19h -> On and 5h -> Off. This can be changed by pressing the buttons again.

18 feb 2021 | Ver. 0.17.6
Less Arbitrary Surgery
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Less Arbitrary Surgery

This mod for Rimworld changes the success of operations, making it less random and arbitrary. This does not change your surgeon's chance of success, and changes failure as follows: - If they don't achieve success, they have a second chance at success with non-lethal injuries; - If they fail, they have a chance to inflict non-lethal injuries depending on their surgical skills (since they determine what the patient dies from and abort the operation); - If they fail, the chance of death from a failed operation is reduced due to their chance of successfully completing the operation; - Only damaged pawns can get silly surgical injuries; - Operation failures will cause infection. Pawns who receive an injury during a successful operation may become infected depending on the doctor's qualifications; - Instead of dealing 20 damage on minor failure and 65 on catastrophic failure, minor failures deal 10-20 damage and catastrophic failures deal 30-60. This makes some operations (e.g. on the head) not disproportionately lethal even on minor failures; - Instead of making 50-100% of the remaining health of the part in the injury for a surgical injury, failures make 10-25% of the remaining health of the part, so the injury is much less likely to kill or amputate the patient's part unless their total damage exceeds the remaining health of the part; - You will get the part or implant back on minor malfunction. Obviously, the mod will conflict with any other mods that change the workings of surgery in the code. Compatible with Psychology, EPOE, A Dog Said, DE Surgeries and Mechanite Augmentation.

18 feb 2021 | Ver. 18.10.30
TTM Animal Husbandry
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TTM Animal Husbandry

This mod for Rimworld "Animal Husbandry" allows you to tame wild animals. These domesticated animals follow their tamer and reproduce through pregnancy and the process of animal-child maturation. 1. Explore Animal Husbandry to tame all the animals of RimWorld. Just find a wild animal, and next to its description panel a button should appear in the lower left corner; 2. Taming depends on the colonist's "social" skill level - they must be a [Warden] to be able to tame. 3. Tamed animals follow their tamer, so you must turn off this feature when you are done with them. 4. There is a Pasture Marker building that allows domesticated animals not to wander too far from this building. You can choose which animal can graze near a certain marker. Fully compatible with all mods, but it is recommended to start a new game because the modification will not work on old saves.

18 feb 2021 | Ver. v1.1a
Glassworks
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Glassworks

This mod for Rimworld adds glass and windows. First you need to research the glassworks and build the tools necessary to make glass. With further research into safe glass you can build stronger windows that are fire resistant. Windows not only look nice but also let light from lamps into adjacent rooms.

18 feb 2021 | Ver. 9