Mods
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A completely new traffic system for BeamNG.drive with brand-new features. After installing the mod, new options called Traffic Reborn will appear in the radial menu and the UI menu. You can: - Fully control traffic density and choose which vehicles will appear (you can enable traffic consisting only of modded vehicles, light traffic, luxury car traffic, and more); - Use various preset configurations: vehicles from different eras (the 1970s, 1980s, and 1990s), supercars only, classic cars only, and more; - Save custom profiles with specific vehicle selections; - Adjust traffic behavior settings: realistic, aggressive, racers, and more; - Start police chases with three different intensity levels; - Take control of any vehicle from the traffic; - And much more. Controls: - All controls are available through the radial menu and a separate UI panel (for configuring the vehicle pool); - Hotkeys are also available: Alt + T — spawn traffic, Alt + E — take control of a vehicle from the traffic. Version 1.1 is completely free and fully functional, but the full feature set is available only in the paid version 1.2. Once version 1.3 is released, version 1.2 will become free.
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This BeamNG.drive mod adds superpowers to BeamNG.drive, allowing you to create black holes, use the Thanos Snap, summon lightning strikes, start fires, activate anti-gravity, and much more! This is the first version of the mod, featuring several abilities and interesting functionality. However, future updates will add many more superpowers. It is recommended to use the mod in free camera mode. In the menu itself, you can choose where the superpowers will be applied: at the camera position, near the player's vehicle, or in other locations. In addition, you can adjust the radius, duration, and power of almost all superpowers. List of abilities - Gravity Gun. Grabs the nearest vehicle and holds it in front of the camera. Alt+B throws it in the direction you are looking. - Anti-Gravity Zone. A low-gravity bubble where vehicles slowly rise and float. - Mass Change. Makes vehicles as light as a feather (scale 1, smashing through everything). - Stasis Freeze. Freezes all vehicles within the radius in place, even in mid-air. Automatically releases them after the selected duration. Combo: launch them with Launchpad → freeze them in the air. - Shield. A force bubble around your vehicle that pushes other vehicles away. - Rocket Boost. A powerful thrust that launches your vehicle forward and upward. - Teleport. Instantly moves your vehicle to the origin point. You can teleport your vehicle to the camera position. - Thanos Snap. Destroys approximately half of the other vehicles. - Black Hole. A black hole that pulls in all vehicles and destroys them. - Shockwave. A sudden burst of energy that throws vehicles away within the radius. - Magnet. Vehicles are pulled toward any selected point and crash into each other. Damage comes only from collisions; it does not destroy vehicles like the black hole. - Vortex / Tornado. A powerful tornado that first pulls vehicles in, then throws them in all directions. - Launchpad. Launches everyone upward. - Mass Fire. Sets vehicles within the radius on fire. - Disintegrate. Completely destroys vehicles, leaving only beams behind. - Jelly Mode. Turns vehicle physics into jelly. This version is COMPLETELY FREE for all users.
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EARLY ALPHA!!! This mod is in active development. Expect rough edges, occasional misbehaving AI, and events that do not yet handle every road or map perfectly. More events, smarter AI driving logic, and richer player-interaction features are coming in future updates. Please report any issues you find. Thanks! Random Events turns any map into a living world. Drive around in Free Roam, and the world fills itself with believable scenes - aggressive racers, road closures with concrete barriers, accidents with wreckage, police chases, parking-lot drifters, motorcades, ambulances, and more. Everything is detected and placed at runtime from the loaded map's road graph and parking data, so the mod works on official maps and user-created maps alike, with no per-map setup required. Features - 20 distinct world events that spawn and despawn automatically based on your position and a configurable per-minute chance. - Map-agnostic runtime detection. The mod scans the road graph and parking data of whatever map you load. It uses BeamNG's built-in parking spots when the map includes them, and falls back to a geometric raycast scan otherwise. - Persistent scan cache. The first load of a map scans once. Later loads read the result from disk for instant startup. A map fingerprint automatically invalidates the cache when map data changes. - In-game UI app. Add the Random Events app from the Apps menu. A compact view shows status - ON/OFF, active events, and scan progress. A one-click expand button reveals the full settings panel with per-event toggles, chance sliders, manual spawn buttons, and distance settings. An opacity toggle lets you fade the panel out so it does not block your view while driving. Hovering over it restores full opacity instantly. - Spawned vehicles register as traffic, so they do not clutter your Tab vehicle cycle. Roadworks props and barriers are also skipped on Tab. - Configurable spawn and despawn distance, so you can tune how close events appear and how far away they linger before cleaning up. The 20 events Traffic and racing: - Racers - aggressive AI cars wander the road graph at maximum aggression and ignore lane rules. - Convoy - a line of 3-5 traffic cars driving together with a shared speed cap. - Slow vehicle - a semi, bus, dump truck, or road roller crawls along the road at low speed and builds a queue behind it. - Ghost jam - a short queue of cars where the lead car periodically slams on the brakes. The stop wave cascades back through the queue, just like a phantom traffic jam in real life. - Street race - 3-4 racers line up on a staggered grid and race together along a generated route at maximum aggression. - Drag race - two racers side by side on a long straight, both flooring it down the road. Roadworks and blockers: - Roadworks - a randomized closure mixing six prop kits: concrete jersey barriers, plastic water barriers, oil barrels, crowd-control fences, delineators, and arrow boards. It also uses five layout patterns: single-lane taper, full block, chicane, detour, and light cones. Each spawn picks a random kit and layout combo for variety, and traffic AI reroutes around the closure. Police: - Police chase - a fleeing racer with one or two pursuing cruisers in chase mode, lights on. - Police patrol - a lone cruiser loops a generated route at normal speed. - Police checkpoint - concrete barriers across the road leaving a narrow gap, warning cones in front, and two parked cruisers with lights on. - Motorcade - a VIP sedan flanked by police escorts moving in formation along a shared route. Accidents and breakdowns: - Crash - a multi-car accident scene with broken parts, deflated tires, hazard lights, and warning cones. Traffic AI slows and reroutes around the crash. - Stalled car - a single broken-down car pulled onto the shoulder with hazards on. - Delivery stop - a delivery van parked on the shoulder with hazards on and engine off. - Ambulance - an emergency van rushes along a generated route with sirens on at high speed. Parking-lot scenes: - Drifters - one or two cars doing controlled donuts on a detected parking lot, with ESC and TC disabled. - Cars & Coffee - 8-12 cars parked neatly in real parking spots, engines off. A static car meet. - Abandoned lot - 4-7 derelict cars scattered at messy angles on a lot, most visibly wrecked. - Street racers hangout - a ring of spectator cars around the perimeter of a lot, with a car doing donuts in the center. Player interaction: - Race challenge - a rival racer spawns behind you, catches up with lights flashing, then floors it past, implicitly baiting you to race. Install - Unpacked, for fast iteration: %LocalAppData%\BeamNG.drive\\mods\unpacked\random_events\ - Packed: %LocalAppData%\BeamNG.drive\\mods\random_events.zip Enable the mod in Repository - Mods, then add the Random Events app from the Apps menu in Free Roam and toggle the system on. Known limitations - AI driving on routes is functional, but it can still get stuck on unusual geometry. Smarter route logic is a top priority for the next update. - Some prop placements may snap to slightly offset positions on maps without authored parking-spot data. - A handful of community maps with sparse road graphs will produce fewer events than dense official maps. Coming next - Polished AI route logic and smarter recovery from collisions. - Profile and template system to bulk-enable event groups: Police RP, Racing, Chill cruise, Chaos, and Everything. - More events: tow truck with multiple phases, weather shift, night events, player pursuit, roadside assistance request, and more. - Intensity zones, so events are denser in cities and sparser in the countryside. Feedback and bug reports are very welcome - this is just the start. Dear friends, please note that the mod is in a very early alpha stage, so there will be many bugs and issues. Let us improve and fix this mod together! Over time, this mod will become a large project with lots of events, bringing more interesting moments and fun to BeamNG.drive.