Mods
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- Maximum speed: 120 km/h; - Car weight: 155 kg; - Engine power: 30 hp; - Color/skin selection: several options.
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- Torque: 513 Nm; - Engine power: 367 hp; - Year of production: 2013; - Car weight: 1334 kg; - Select color/skin; - High-quality models/textures. Features of Custom Shaders Patch: - Realistic sounds; - Custom exhaust; - Extras; - Animations.
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- Maximum speed: 145 km/h; - Engine power: 67 hp; - Acceleration from 0-100: 18.0 sec; - RWD; - Select color/skin.
- 621
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- Engine power: 245 hp. - Maximum speed, km/h: 210; - High-quality physics; - Realistic sounds; - Four-wheel drive.
- 674
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- Maximum speed: 208 km/h; - Engine power: 137 hp; - Engine capacity: 1781 cc; - Acceleration from 0-100 km/h: 8.5 seconds; - Realistic sounds; - High-quality physics; - Passenger transportation available.
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The year is 1962, and Europe is under harsh control. The Second World War ended twenty years ago, but its legacy lives on. The German Reich dominates from the Atlantic to Moscow. Thousands suffer and die daily under German oppression, dreaming of a freedom that may never come. But not all is well within the Reich. Hitler is on his deathbed, and as the first German astronaut lands on the Moon, internal strife is already beginning. Albert Speer, Martin Bormann, Hermann Göring, and Reinhard Heydrich are preparing to seize power, and the world holds its breath, awaiting the coming storm. Outside the Reichstag in the megacity of Germania, partisans are gearing up for a final battle, while Heinrich Himmler schemes to bring the world to disaster from his Spartan utopian state in Orderstadt Burgundy. Across the Atlantic, the United States is rallying allies to prevent the collapse of democracy worldwide, trying to overcome internal political disputes and renegotiate the treaties that ended the Second World War. In Asia, the Japanese Empire is fracturing under the pressure of internal and external enemies, as hundreds of different cultures begin to collaborate to overthrow their oppressors. In the Mediterranean, the old alliance is torn apart by internal conflicts. A reformer in Italy strives to create a bastion of democracy in Europe, while the aging Franco fights for control over Iberia. Russia is fragmented, with numerous military leaders attempting to piece together the shattered country and restore what was lost with Bukharin. The world teeters on the edge of destruction. Will it witness a new millennium, or is this the beginning of the end?
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If you're looking to play Hearts of Iron IV in "vanilla" mode (without mods) but find the AI too weak and lacking challenge, this mod is made for you. It overhauls nearly everything that can be modified in the AI (adding over fifty thousand lines of scripts) to make it more effective. This includes division design, production of divisions and equipment, doctrine development, research, diplomacy, construction, naval invasions, ideas, and much more. In short, the mod improves how the AI manages its country as a whole. The vanilla version of the game has significant room for improvement in these areas. The only aspect that hasn’t been enhanced is how the AI moves its divisions and fleets, with only minor adjustments made, as this is predominantly unmodifiable. Additionally, the mod introduces completely new features for the AI, such as: - AI Army Focus Scripting System: Allows each AI to choose from a range of different strategies and logically prioritize research and doctrine design, rather than following the same template in every game. The mod includes over 400 variations of templates, giving the AI flexibility and increasing replayability. - New Military Coordination Decisions: New diplomatic actions for players to influence the actions of their allies, such as coordinating naval invasions, adjusting production priorities, checking their reserves, and coordinating lend-lease.
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The "Age of Imperialism" mod for Hearts of Iron IV describes an alternate world where the First World War never happened. Instead, numerous local wars and conflicts have solidified the positions of Great Britain, Germany, and Russia as leading imperialist powers. Meanwhile, the USA has shifted its policy away from isolationism. France and Austria have found themselves in states of weakness and chaos, while Italy has grown stronger, and a federation might emerge in the Balkans. Other significant events include civil wars in China and Mexico. The game starts in 1931, a period of thawing relations between the empires, but soon local wars, crises, and destabilizing global tensions begin again. New alliances are formed while old ones dissolve, and new states emerge. All of this could lead to a new world war. Will it be a swift and fleeting conflict, or one that plunges the world into dark times? The mod includes: - Complete focus trees for 17 nations with hundreds of focuses and unique icons (Great Britain, Russia, Germany, France, USA, Poland, Italy, Austria, Japan, Mexican Republic and Cristero Mexico, Monarchist Spain and Republican Spain, Qing Empire, Chinese Empire, Chinese Republic, and Yugoslavia + new Generic Tree). - A set of unique decisions - Numerous new events that tell the full story of AoI - Hundreds of unique national spirits - Dozens of flavor events that capture the essence of the 1930s - A new user interface referencing the Art Deco style - Fully handcrafted retro portraits for all generals and country leaders - Enhanced map textures - Added voice packs for Belgians, Mexicans, and Cubans