Mods
- 1575
- 332
- 0
- 913
- 220
- 0
A small editor that allows you to create your own maps from basic materials. Required for some mods to work.
- 1364
- 303
- 0
Humanoid robots with two weak points (lethal and non-lethal). They have high strength and consist of 280 parts.
- 2303
- 387
- 0
Vanilla Expanded Framework for Rimworld is one of the key components for many mods to work. Performs several functions: - Removes the 12 faction limit (added in Rimworld 1.3); - Improves game optimization, improves texture quality by disabling Atlas caching; - Allows mods not to duplicate codes when starting, which makes loading faster.
- 668
- 128
- 0
Receive bonuses after a long trip when you return home! - Pawns receive a rest bonus when they return home; - If the trip lasted more than 8 days, the bonus will be higher; - Bonus is given when pawns reach your allies or destination; - Pawns who have mixed feelings about the returning caravan members will have a neutral moodlet, and those who don't like the returning caravan members will have a negative moodlet; - Colonists left at home will begin to worry if caravans are missing for more than 6 days.
- 2952
- 586
- 0
A fully standalone vehicle based on a real American muscle car.
- 1010
- 179
- 0
Allows you to turn on/off the Motion Blur effect in My Garage at any time.
- 1934
- 329
- 0
The My Garage mod allows you to paint almost any item/material in the game.