Mods
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- Max. speed: 125 km/h; - Engine power: 262 hp; - Car weight: 1800 kg; - PWR: 6.87 kg/hp; - RWD; - Working lighting; - Smart mirrors; - Diesel engine; - Torque: 1050 Nm; - Year of production: 1998.
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- Maximum speed: 128 km/h; - Engine power: 279 hp; - Car weight: 11900 kg; - PWR: 42.65 kg/hp; - RWD; - Extras: 2 options; - High-quality sounds; - Smart mirrors; - Torque: 1050 Nm; - Year of production: 1997; - Select color/skin. Authors: brucektrain, bruce.k
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- Max. speed: 233 k - Extras: 1 option; - Working lights; - Brand: Toyota; - PWR: 2.89 kg/hp; - RWD; - Engine power: 432 hp; - Country: Japan; - Car weight: 1250 kg. Authors: bruce kelt, brucektrai
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- Max. speed: 128 km/h; - Engine power: 309 hp; - Torque: 1250 Nm; - PWR: 77.67 kg/hp; - RWD; - Year of production: 1998; - Select color/skin; - Extras: 1 option; - Custom sounds - Working lighting; - Diesel engine; - Car weight: 24000 kg; - All AC standards. Authors: brucektrain, bruce.k
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A mod for Cyberpunk 2077 (2.0) gives traders more money (500,000).
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A small SFSE plugin that adds a delay when exiting the game so that you have time to see the "Bye" message.
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SFSE plugin turns quick saves into regular ones. This is very useful, since a quick save can be made at the most inopportune moment (for example, before death), and the last autosave may have been made a long time ago. Or the save file may become corrupted, causing your progress to be lost. With this mod for Starfield, the problem will be solved, because each press of the quick save button will create a separate normal save.
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Another addon that allows you to use mods and cheats without disabling achievements. Installation: drop the .dll file into the root folder of the game (Steam/SteamApps/Common/Starfield).