Mods
- 927
- 238
- 0
Replaces all spaceships with Thomas the Tank Engine.
- 909
- 329
- 0
Links the settings for using spacesuits for satellites with GG. This way, if you use the spacesuit, the satellite will do the same. Also applies to the "Hide Spacesuit in Settlements" feature. Ideally combined with the mod Hide Spacesuit in Breathable Areas.
- 1062
- 372
- 0
Makes Grav Jump animations longer and more cinematic. Don't forget to add the name of the .esp file to StarfieldCustom.ini.
- 1081
- 529
- 0
Removes the weight limit for gravity jumps, so you can now perform gravity jumps even with an advantage. The main version is for SFSE. The ASI version can be found in the additional files.
- 1076
- 312
- 0
With this Starfield mod, gravity will affect the weight of items. The original game also implemented this feature, but in the form of changing the maximum carry weight, rather than the weight of items. - The higher the gravity, the less you can carry with you; - The lower the gravity, the less objects weigh. You can change bAdjustItemWeights to false to change the rules of gravity (the lower the gravity, the more items will weigh, and vice versa).
- 1431
- 630
- 0
Randomizes NPC height. Now the characters will not be the same height.
- 937
- 412
- 0
Disables background dimming when hacking (with digipicks) and fixes the hacking UI for ultra-wide screens.
- 1006
- 320
- 0
Retexture of the transit board (sign) in New Atlantis to a more convenient option.