Mods
- 885
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- Maximum speed: 270 km/h; - Torque: 400 Nm; - Year of production: 2015; - PWR: 4.52 kg/hp; - Front-wheel drive; - Engine power: 306 hp; - Car weight: 1382 kg; - Working lights; - Detailed interior/exterior. Authors: norms, rzz
- 1204
- 161
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- Max. speed: 330 km/h; - Engine power: 892 hp; - PWR: 0.63 kg/hp; - Year of production: 2021; - Engine: V8; - Torque: 744 Nm; - Good physics; - Car weight: 560 kg; - Country: Germany; - All AC standards.
- 1645
- 174
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- Max. speed: 1892 km/h; - Torque: 211 Nm; - PWR: 4.38 kg/hp; - RWD; - Year of production: 1986; - Engine power: 192 hp; - Car weight: 840 kg; - Country: Japan; - Working lighting. Authors: james j. jackson, touge workshop's
- 1257
- 219
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The mod for Baldur's Gate 3 adds a new super white dye that can be found in a variety of places. Has endless uses.
- 1408
- 219
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An important component for custom recipes to work. The mod itself does not add any new recipes, only a number of reusable tools (blacksmith tools, cauldron, anvil, etc.). It is an important part for some other mods to work.
- 1189
- 206
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A small but very useful gameplay mod allows you to “disassemble” potions, poisons and other alchemical substances back into the ingredients from which they were created. Recipes can be purchased from merchants.
- 1082
- 206
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Allows you to independently choose the hero's skills when creating a character. Now, if you play as a character with a background, instead of two specific skills, you will simply receive 2 more points, and you can spend them on leveling up the necessary skills. In addition, it has other effects: - The choice of skills no longer depends on the class; - When changing class in the middle of the game, there is an option to reset skills.
- 1319
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A useful mod that allows you to access the inventories of allies located in the camp. This can be done using a new backpack, which is automatically added to the main character’s inventory after loading a save.