Mods
- 1003
- 185
- 0
Adds collision to dead NPC bodies. They will now move when the hero steps on them.
- 980
- 155
- 0
Makes contraband more useful, increasing the cost by 3, 5 or 10 times (archived choice).
- 1891
- 279
- 0
The Starfield mod reworks the Mark I suit a bit, making the gear sexier on female characters (Thicc Option).
- 938
- 163
- 0
Annoyed that the Skins tab in the weapon editor has no use? The modification unlocks unique skins that were previously available only in single copies for personalized weapons. Now these skins can be used on regular versions of weapons. There are 2 versions in the archive: - Immersively. Skins are unlocked as you complete quests. - Standard. All skins are available immediately.
- 829
- 193
- 0
Increases the amount of credits, ammunition, medicines and other consumables of merchants.
- 1382
- 449
- 0
The mod adds real lightsabers from Star Wars to Starfield. There are different options in different colors, including a Darth Maul version. - Replaces the rescue ax and Wakizashi blade.
- 972
- 168
- 0
Allows you to place vending machines in your settlements to sell all unnecessary trash. Build trading stalls, creating all the amenities in your outposts.
- 1078
- 170
- 0
A useful framework that allows you to easily install custom shader files without changing the base BA2 files. Installation is normal, in the Data folder (in the root folder of the game). The shaders themselves are installed along the following path: - C:\steamapps\common\Starfield\Data\shadersfx\ColorGradingMerge\ColorGradingMerge_FF81_cs.bin for Steam; - C:\XboxGames\Starfield\Content\Data\shadersfx\ColorGradingMerge\ColorGradingMerge_FF81_cs.bin for GamePass.