Mods
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Sandbox Tools (Cheat Menu / Admin Panel) puts BeamNG.drive's hidden console power into a clean in-game panel. Every cheat comes with a plain-English description and shows the exact console command it runs - so you can fire it with one click and learn the console along the way. Open it with Alt+F, browse or search, and go. No typing, no wiki-hunting. Works on any map in single-player free roam. How to use - First of all, open UI Panel and add Cheat Menu / Admin Panel; - Now you can toggle UI with ALT + F combination. What's inside World & Weather - Gravity presets - Earth, Moon, Mars, Jupiter, Zero-G, Reversed - plus a custom value; - Time of day - Midday / Dusk / Night / Dawn / exact custom time / resume the day-night cycle; - Wind speed and cloud-cover sliders. Time & Physics - Slow-motion (10% / 25% / 50%), normal speed, fast 2x, and a custom time-scale slider; - Pause / resume the simulation. Camera - Free camera, vehicle camera, toggle; - Teleport your vehicle straight to the free-camera position. Teleport & Positions - Save and load your position; - Unstuck - teleport to the nearest road; - Teleport to any of the map's spawn points, detected automatically. Traffic & AI - Spawn AI traffic with an amount slider, with or without police; - Clear all traffic; - Start / end a police pursuit. Vehicle - Repair & recover upright on the spot; - Refuel to full or drain the tank; - Random factory paint job; - Open / close couplers for trailers; - Spawn, replace, or randomize your vehicle from an auto-detected list, including mod cars; - Remove all other vehicles. Mayhem - Boost forward/back, fling up/down; - Force field - push / pull, with an off switch; - Ignite, extinguish, explode; - Break everything, break hinges, deflate tires. Player - Walk mode - step out of and back into your vehicle. Custom console - Run any BeamNG Lua you want, right from the panel. Quality of life - Favourites - pin the cheats you use most and filter to just those, saved between sessions; - Copy - copy any command to the clipboard; - Quick key slots (Alt+1-9) - bind any cheat to a key and trigger it without opening the panel, saved between sessions and fully rebindable; - Toasts on every action ("Cheat applied" / "Cheat failed") - a cheat that needs a vehicle never fails silently; - Adjustable opacity so the panel can live on your HUD while you drive. Hotkeys - Alt+F - show / hide the panel; - Alt+1 ... Alt+9 - run your bound quick-slot cheats; - All keys are rebindable in Options - Controls - Bindings - Gameplay. How to install - Drop the zip into your mods folder, don't unzip it; - Enable Cheat Menu in the Mods menu; - On any map, open the Apps screen and add the Cheat Menu app to your HUD; - Press Alt+F and enjoy.
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Field Notes adds a separate notepad where you can take different notes. You can: - Create different notes; - Write, save, delete whatever you want; - Select, copy, paste (basic editor functions). To open, press Alt + J.
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EARLY ALPHA!!! This mod is in active development. Expect rough edges, occasional misbehaving AI, and events that do not yet handle every road or map perfectly. More events, smarter AI driving logic, and richer player-interaction features are coming in future updates. Please report any issues you find. Thanks! Random Events turns any map into a living world. Drive around in Free Roam, and the world fills itself with believable scenes - aggressive racers, road closures with concrete barriers, accidents with wreckage, police chases, parking-lot drifters, motorcades, ambulances, and more. Everything is detected and placed at runtime from the loaded map's road graph and parking data, so the mod works on official maps and user-created maps alike, with no per-map setup required. Features - 20 distinct world events that spawn and despawn automatically based on your position and a configurable per-minute chance. - Map-agnostic runtime detection. The mod scans the road graph and parking data of whatever map you load. It uses BeamNG's built-in parking spots when the map includes them, and falls back to a geometric raycast scan otherwise. - Persistent scan cache. The first load of a map scans once. Later loads read the result from disk for instant startup. A map fingerprint automatically invalidates the cache when map data changes. - In-game UI app. Add the Random Events app from the Apps menu. A compact view shows status - ON/OFF, active events, and scan progress. A one-click expand button reveals the full settings panel with per-event toggles, chance sliders, manual spawn buttons, and distance settings. An opacity toggle lets you fade the panel out so it does not block your view while driving. Hovering over it restores full opacity instantly. - Spawned vehicles register as traffic, so they do not clutter your Tab vehicle cycle. Roadworks props and barriers are also skipped on Tab. - Configurable spawn and despawn distance, so you can tune how close events appear and how far away they linger before cleaning up. The 20 events Traffic and racing: - Racers - aggressive AI cars wander the road graph at maximum aggression and ignore lane rules. - Convoy - a line of 3-5 traffic cars driving together with a shared speed cap. - Slow vehicle - a semi, bus, dump truck, or road roller crawls along the road at low speed and builds a queue behind it. - Ghost jam - a short queue of cars where the lead car periodically slams on the brakes. The stop wave cascades back through the queue, just like a phantom traffic jam in real life. - Street race - 3-4 racers line up on a staggered grid and race together along a generated route at maximum aggression. - Drag race - two racers side by side on a long straight, both flooring it down the road. Roadworks and blockers: - Roadworks - a randomized closure mixing six prop kits: concrete jersey barriers, plastic water barriers, oil barrels, crowd-control fences, delineators, and arrow boards. It also uses five layout patterns: single-lane taper, full block, chicane, detour, and light cones. Each spawn picks a random kit and layout combo for variety, and traffic AI reroutes around the closure. Police: - Police chase - a fleeing racer with one or two pursuing cruisers in chase mode, lights on. - Police patrol - a lone cruiser loops a generated route at normal speed. - Police checkpoint - concrete barriers across the road leaving a narrow gap, warning cones in front, and two parked cruisers with lights on. - Motorcade - a VIP sedan flanked by police escorts moving in formation along a shared route. Accidents and breakdowns: - Crash - a multi-car accident scene with broken parts, deflated tires, hazard lights, and warning cones. Traffic AI slows and reroutes around the crash. - Stalled car - a single broken-down car pulled onto the shoulder with hazards on. - Delivery stop - a delivery van parked on the shoulder with hazards on and engine off. - Ambulance - an emergency van rushes along a generated route with sirens on at high speed. Parking-lot scenes: - Drifters - one or two cars doing controlled donuts on a detected parking lot, with ESC and TC disabled. - Cars & Coffee - 8-12 cars parked neatly in real parking spots, engines off. A static car meet. - Abandoned lot - 4-7 derelict cars scattered at messy angles on a lot, most visibly wrecked. - Street racers hangout - a ring of spectator cars around the perimeter of a lot, with a car doing donuts in the center. Player interaction: - Race challenge - a rival racer spawns behind you, catches up with lights flashing, then floors it past, implicitly baiting you to race. Install - Unpacked, for fast iteration: %LocalAppData%\BeamNG.drive\\mods\unpacked\random_events\ - Packed: %LocalAppData%\BeamNG.drive\\mods\random_events.zip Enable the mod in Repository - Mods, then add the Random Events app from the Apps menu in Free Roam and toggle the system on. Known limitations - AI driving on routes is functional, but it can still get stuck on unusual geometry. Smarter route logic is a top priority for the next update. - Some prop placements may snap to slightly offset positions on maps without authored parking-spot data. - A handful of community maps with sparse road graphs will produce fewer events than dense official maps. Coming next - Polished AI route logic and smarter recovery from collisions. - Profile and template system to bulk-enable event groups: Police RP, Racing, Chill cruise, Chaos, and Everything. - More events: tow truck with multiple phases, weather shift, night events, player pursuit, roadside assistance request, and more. - Intensity zones, so events are denser in cities and sparser in the countryside. Feedback and bug reports are very welcome - this is just the start. Dear friends, please note that the mod is in a very early alpha stage, so there will be many bugs and issues. Let us improve and fix this mod together! Over time, this mod will become a large project with lots of events, bringing more interesting moments and fun to BeamNG.drive.
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This FS25 mod introduces an advanced mod/cheat menu with a wide range of features. Players get access to dozens of powerful functions. - Added the ability to spawn piles of bulk materials in front of the player; - Since the Mod Menu now has too many features, a Favorites function has been added. You can add different actions from the mod menu to Favorites and access them directly from the very top menu, in the Favorites category. Press F to add an action to Favorites. The hotkey can be changed in the System category; - The menu can now be controlled not only with hotkeys, but also with the mouse; - Added a search system. You can find any function through search. To do this, select Search in the new System category, enter your query, and the Search Results category with all found results will appear in the menu; - Added the ability to dirty, wash, wear out, remove wear, and restore vehicles; - Added the ability to duplicate the current vehicle and separately duplicate tools attached to this vehicle; - Added the ability to delete/sell the current vehicle directly from the menu; - New menu category - Active Cheats. It displays all active cheats with a permanent effect, such as Invisible Player, NoClip, and so on. You can see the full list of activated cheats and deactivate them one by one, or reset everything using the new reset button. The category appears if you have any permanent active cheats. In addition, if a category contains an activated cheat, it will now be highlighted in red; - Added the Recent Actions category, which displays information about the most recently applied cheats, acting as a quick access menu; - Undo Last Action option. Reverts the last action if that action can be undone; - Many categories have been merged to make the menu clearer and easier to use; - Added several interactions related to AI helpers: teleport to a helper, disable all helpers, and free helpers; - You can now select a specific field and edit it, such as changing its state, removing stones, and more. In addition, you can instantly make all fields yours, sell all fields so they no longer belong to the player, buy a specific field for free by number, sell a field, set the field fertilization level, and more. Added by request, thanks for the great idea; - Added the ability to remove trees and stumps within a certain radius; - The menu position is now saved. For example, if you close the menu while in the Forestry category, it will still open in the same category the next time; - Menu changes are now saved. For example, if you enable Flight Mode, save the game and exit, then load the save again, you will still be in Flight Mode; - Fixed a bug where the reverse max speed settings did not work; - Fixed a bug with skipping days. It now skips days specifically, not months, and everything should function correctly; - Fixed a bug with the Prevent Vehicle Flip option. It should now work correctly on most vehicles; - Significantly improved translation quality for all languages. The original mod is in English; - Updated the ModDesc version, made all required changes according to the official ModHub standards, and passed the TestRunner check.
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The modification adds a black box (application, flight recorder), like in airplanes. It records statistics and shows them after the accident: at what speed did you make the accident, the force of the impact, which side was the impact, the maximum speed of the trip, the length of the trip (in kilometers and in time), and so on. Enable Black Box powerfully in Apps. Recording can be turned on/off using the mouse. Summary trip statistics are shown as soon as a major crash occurs and the vehicle is stopped.
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The BeamNG Drive mod adds a new UI that tracks your vehicle data and your personal records on each of them. - The maximum speed you have developed; - Number of accidents; - Number of turns; - Maximum flight length; - The strongest impact in an accident; - And other parameters. Other features: - Information about each vehicle and each configuration is saved separately. You can set personal records on each of your vehicles separately; - It is possible to import data in different formats; - It is possible to make a beautiful photo report (for example, for publication in a video).
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A global mod that adds a full-fledged investment system to Farming Simulator 25. A huge number of features: from regular bank deposits to renting out your own equipment and funding startups. To open the menu, press Alt + I. - Buying stocks, bonds; - Investing in real estate, bank deposits with a fixed interest rate; - Buying cryptocurrency; - Purchasing securities for resources (crops) with a fixed term; - The ability to lend money (different trust levels and different returns); - The ability to rent out your own equipment for a certain period; - A full news system that affects prices; - The player can also influence prices through their actions; - And much more! Features: - You need to monitor the market and news, sell when prices are high and buy more when prices are low; - Diversify your portfolio, otherwise you may incur significant losses; - Sometimes global crises occur (can be tracked in the news tab) that can crash the market. The opposite can also happen, with global positive events; - Stable investment methods (bank deposits, real estate, investments in in-game productions with stable income) for fans of passive income, and more risky but profitable tools (cryptocurrency, startups, debts, etc.) for those who prefer more aggressive trading; - Dividend system. Some companies pay dividends (displayed as Cash in the portfolio, which can be withdrawn); - If you lend money, be sure to check the trust level. If a person has a poor credit rating, they may run away with your funds, and you will suffer significant financial losses; - Check the risk level of startups before investing. More risky startups can bring good profits, but there is also a high chance that you will lose all your investments; - Some player actions can slightly influence the market. For example, if you rent out a lot of equipment, rental prices may drop. If you buy a lot of equipment from, for example, John Deere, their stock price may increase slightly. Invest carefully, as you can both multiply your investments or lose them completely. Attention! The mod is still under development, bugs are possible. - Currently recommended for singleplayer only. It is not yet known how the mod will behave in multiplayer; - Mod language: English. Support for other languages will be added in future updates.