All cards in Loop Hero: types of cards and what they are for.

7 mar 2021 at 10:19

The popularity of this game is growing every day. Its release happened recently, and the demand has increased several times. The game is based on the use of cards, so we will discuss what cards are available and how to use them. Let's go!

In this guide, we will tell you what each card is responsible for and what all the cards in the game Loop Hero are used for. Let's get started!

Guide to Cards in Loop Hero

Safe Lands

- Forest. Increases the hero's attack speed by 1%.

- Rock. Increases the hero's health by 2 HP. If there is another Rock card adjacent to it, the health increase is 2 more units.

- Mountain. Grants the hero an additional 5 health units, and adjacent Mountains add 5 HP to the character.

- Meadow. Provides the hero with +2 HP every morning.

- Blood Grove. Placed near the road, it deals damage to enemies with less than 15% health.

Structures

- Lighthouse. Allows the hero to move 40% faster, and any attack by the character becomes faster.

- Road Lantern. Reduces the number of monsters on neighboring tiles by half. The effect can stack with other Road Lantern cards.

- Treasury. The player receives any resources they need to build tiles. Unfortunately, it cannot be placed next to other cards.

- Village. Generates a quest for the player and increases health by 15 units. The HP is multiplied based on the loop number. For example, 15*5 (if it's the fifth loop).

- Chrono Crystals. Slows down time by exactly half on all neighboring tiles.

- Smithy. Removes two random items from the player. The card also provides a 20% reduction in incoming damage.

Enemy Spawning

- Meadow. Increases the chance of Slimes appearing by 5%.

- Vampire Mansion. Neighboring tiles will attract several vampires each.

- Spider Cocoon. Spawns a spider on a random adjacent tile.

- Grove. For two days, there is a chance of summoning a Rat Wolf. It has the ability to move to an adjacent tile when desired.

- Cemetery. Generates a skeleton with a 1 in 3 chance.

- Battlefield. At the beginning of each loop, the card generates a chest. There is also a chance that enemies on neighboring locations may become ghosts.

- Wheat Fields. They can only be placed near a Village. They generate a scarecrow once every 4 days, and each loop restores health.

- Swamp. Creates a mosquito approximately once every three days. The downside of the card is that it reduces the hero's health by the value of the loop number.

- Time Beacon. Accelerates time by 50% in the selected area. Occasionally, the card summons temporal observers. Their special trait is fear of vampires.

Magic

- Oblivion. Makes all monsters on the path disappear along with any cards.

Author: Niysha
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