Why is the 5* artifact set the best choice compared to the 4* set in Genshin Impact?

14 aug 2021 at 10:26

In this article, we will only compare 4* and 5* artifacts, as the drop in quality for 3*, 2*, and 1* pieces is much more significant, allowing us to confidently exclude them from the comparison.

All artifacts will be compared at levels 16 and 20. Let's get started!

Guide to 4* and 5* Artifacts

Stats of Main Artifact Attributes

Below you can find a detailed comparison of the attributes of 5-star and 4-star artifacts.

Chart by Alatuss

As seen in the table above, the decrease in main attribute stats for 4* artifacts at the maximum upgrade level (+16) compared to 5* artifacts at the maximum upgrade level (+20) is 25% per artifact. This means that when collecting 5 pieces of 4* artifacts from any set, there is a loss of 125% in attributes.

At level 16, there will be a 10% difference between a single 4* artifact and a single 5* artifact, resulting in a 50% loss in attributes when using 5 pieces of 4* artifacts.

However, it is worth noting that the experience required for upgrading will also be 20% lower for 4* artifacts at level 16 and 55% lower for 4* artifacts at +16 compared to 5* artifacts at +20.

Stats of Additional Artifact Attributes

Before moving on to the table, let's recall some details:

  • An artifact cannot have duplicate additional stats.

  • An additional stat cannot be the same as the main stat. (For example, an artifact with an HP main stat cannot have an additional HP stat, but it can have HP%.)

  • The maximum number of different additional stats for all 3-5* artifacts is 4.

  • Additional stats will not improve until 4 different variations are unlocked.

  • Additional stats have their rarity based on their values.

Chart by Alatuss
Possible Values of Additional Stats

As seen from the table, the decrease in additional attribute stats for 4* artifacts compared to 5* artifacts is 20% per additional stat.

In addition, a 5* artifact at level 20 has 1 to 3 additional stat upgrades as an advantage.

For example, let's take the case where all additional stats go into the highest variation of critical damage.

  • For 4* artifacts, we have two extreme variations:

Worst case: Critical damage 6.2 - one of the 2 initial additional stats. Another 2 upgrades are lost to unlock other possible additional stats. We obtain an artifact at +8 with critical damage 6.2. Then, 2 more attributes go into critical damage (+12.4). 

In the end, we have a 4* artifact at +16 with 18.6 critical damage.

Best case: Critical damage 6.2 - one of the 3 initial additional stats. Another 1 upgrade is lost to unlock other possible additional stats. We obtain an artifact at +4 with critical damage 6.2. Then, 3 more attributes go into critical damage (+18.6). 

In the end, we have a 4* artifact at +16 with 24.8 critical damage.

The difference between the worst and best variations is 25%.

  • For 5* artifacts, we have two extreme variations:

Worst case: Critical damage 7.8 - one of the 3 initial additional stats. Another 1 upgrade is lost to unlock other possible additional stats. We obtain an artifact at +4 with critical damage 7.8. Then, 4 more attributes go into critical damage (+31.2). 

In the end, we have a 5* artifact at +20 with 39 critical damage.

Best case: Critical damage 7.8 - one of the 4 initial additional stats. All 5 attributes go into critical damage (+39). 

In the end, we have a 5* artifact at +20 with 46.8 critical damage.

The difference between the best and worst variations is 17%.

Comparing the best and worst variations of 4* and 5* artifacts, we obtain the following result: the worst case favors 5* artifacts by 52%; the best case favors 5* artifacts by 47%.

On average, for all additional attribute stats, a 5* artifact receives a total benefit of 50% for a specific attribute and 20% for each additional attribute.

Which Artifacts Yield the Best Stats - Explanation with an Example

Let's take Sucrose, for whom we are looking for elemental mastery but not in the main stat.

 Abbreviation explanation: ER - energy recharge, EM - elemental mastery, ATK% - ATK percentage, CR - critical rate.

We have an ideal Instructor set in which each artifact has 3 initial additional stats, all of them being the same: 17 EM, 4.7 ER, 4.7 ATK%. Additionally, when upgrading, we only gain 17 elemental mastery for each artifact. 

At +4, we obtain a secondary stat of 3.1 CR. Then, we get 3 additional upgrades of 17 EM. In the end, our artifact has 68 EM, 4.7 ER, 4.7 ATK%, and 3.1 CR. 

For 5 artifacts, we obtain 340 EM, 23.5 ER, 23.5 ATK%, and 15.5% CR.

Now let's consider a regular Ensemble set in which each artifact has 3 initial additional stats, all of them being the same: 21 EM, 5.8 ER, 5.8 ATK%. Additionally, when upgrading, we only gain 21 elemental mastery for each artifact. 

At +4, we obtain a secondary stat of 3.9 CR. Then, we get 4 additional upgrades of 21 EM. In the end, our artifact has 84 EM, 5.8 ER, 5.8 ATK%, and 3.9 CR. 

For 5 artifacts, we obtain 420 EM, 29 ER, 29 ATK%, and 19.5% CR. 

  • 5* artifacts have an advantage of:

80 EM, 5.5 ER, 5.5 ATK%, and 4% CR
19%, 19%, 19%, 20%.

In total, we obtain a 77% higher efficiency purely based on additional stats with 5 pieces of artifacts. 

Conclusion

At the maximum level:

A loss of more than 20% in each stat is significant. Together, we experience a substantial decrease in damage and combat effectiveness, which is not compensated even by the set bonuses.

Considering that any 4* artifact build loses at least one additional stat, we are losing a minimum of 5 additional stats per set. With 5 additional stats in the case of the same Ensemble set, that's around 100 additional elemental mastery. 

Furthermore, there is a +125% efficiency advantage (equivalent to 1.25 full artifacts!) in favor of using 5* artifacts compared to 4* artifacts with 5 pieces. 

Even in the case of a mix of 2 5* and 2 4* artifacts, such as 2 Instructor and 2 Ensemble pieces, we see a noticeable decrease – for example, we gain 160 EM from the set bonuses, but we lose at least 2 additional stats, 20% efficiency of additional stats, and 50% efficiency of main stats.

You are free to choose any build, but promoting 4* sets should not be done, as they are inherently inferior in terms of combat potential, despite being more resource-efficient.





Author: Niysha
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