Gameplay mods for Fallout 4
- 1057
- 455
- 0
A new story consisting of several interesting quests. Restore America, become a member of the Enclave - a faction that we personally destroyed in Fallout 3, and learn about the faction's plans to restore America and the gene pool. - Many interesting quests (main storyline, side quests + repeatable quests); - Many unique locations with custom decorations; - Enclave power armor; - Many unique and fully voiced NPCs. The mission will appear after level 5. Russian localization in additional files.
- 814
- 210
- 0
With this Fallout 4 mod, radstags will no longer be an enemy unit.
- 852
- 285
- 0
Makes hunting for raider bosses a more interesting process, because now they will drop legendary items.
- 892
- 150
- 0
The modification disables the automatic reloading system in Fallout 4. Now everything must be done manually.
- 876
- 165
- 0
The modification improves synths. First generation synths now carry disposable synth relay grenades, allowing them to call other synths for backup.
- 769
- 296
- 0
Now enemies will notice your power armor. When fighting in Power Armor, you now have a chance to make your enemies run in fear.
- 806
- 303
- 0
A small but very useful mod for Fallout 4 allows you to skip Kellogg's memories.
- 1034
- 161
- 0
A mod for Fallout 4 disables collision between the player and followers. Companions will no longer interfere with movement.