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Games
Total materials on the site: 26251View all games 255
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Baldur's Gate 3
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Mods
15 with 303 for Baldur's Gate 3
Gameplay mods for Baldur's Gate 3
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Mode removes the duration and concentration requirements from the spell "Detect Thoughts".
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This mod adds an automatic save every time you enter combat.
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This mod will add all the improved equipment from Baldur's Gate 3 files into chests and boxes, including new types of weapons and plate armor.
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Instead of laboriously opening each container and corpse in the room after a long battle, simply search the room while crouching/sneaking. Any valuable items will be glowing. The glow will continue until you are sneaking. To begin searching the room, make sure your character is out of battle and unseen by any NPCs, then press "C" to crouch. "Valuable items" include: - Any locked container; - Items worth 100 GP+; - Items worth 30 GP+ that are worth at least 100 GP/kg (jewelry, table silver, etc.); - Rare/legendary/unique magical quality; - Healing potion; - Plot elements (mostly keys); - Any amount of gold coins. Possible mistakes: some items may not glow due to their small size. Just exit stealth mode and enter again.
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This mod adds a preset that gives the game a magical and cinematic atmosphere. Soft and warm atmosphere, slightly desaturated colors and more noticeable shadows.
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Modification allows you to play as Duergars - Deep Gnomes (gray gnomes). Playing as a Duergar, you get the base racial bonuses of gnomes: - An additional bonus +1 to Strength; - Advantage on saving throws against illusions and being charmed or paralyzed; - Duergar Magic; - An optional version with Sunlight Sensitivity is also included. Duergar Magic: - At level 3 you get the ability to reroll one roll once per long rest. - At level 5 you get the ability to become invisible once per long rest. You cannot use this action while under direct sunlight. This mod comes with two add-ons: Sunlight Sensitivity and Reduced Sensitivity.
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! This simple modification for Baldur's Gate 3 will allow you to use 8 short rests instead of one full rest. IMPORTANT: FOR THE MOD TO WORK YOU MUST CREATE A NEW SAVE!
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This modification adds a quite interesting playable class - druids. There are two circles available: Earth and Moon. Playing as a druid, you can transform into: a rat, a wolf, a boar, a bear, a giant spider and a wolf. When you exit the animal form, your health level returns to what it was before the transformation. There is a chance that the health will be fully restored. Possible issues: - During transformation into a human, the character may "get stuck" in the animal form for some time, but this happens quite rarely.