Mods
CategoriesMods
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Increases the number of credits from merchants by 3, 5 or 10 times (selection in the archive). Don't forget to add a line to StarfieldCustom.ini (as indicated in this guide): [General] sTestFile1=RicherMerchants.esp
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The Starfield mod removes the maximum engine power limit. Now you can install as many engines as you like and create a truly powerful ship.
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Starfield Script Extnder (SSE) is a script extender required for many other mods that affect game scripts or add new ones. Installation: - Drop the files from the downloaded archive into the root folder of the game (not into Data!); - Confirm file replacement if required.
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A database that allows you to make SFSE DLL plugins independent (standalone). It is an important component for the operation of some mods. Installation path: Data/SFSE/Plugins/
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In Starfield, when using cheats and mods, achievements are disabled. This mod fixes that. Now you can safely use any mods / cheats without turning off achievements. - Installation path: root folder of the game. Don't forget to start the game via sfse_loader.exe, otherwise SFSE won't start and the mod won't work.
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The SFSE plugin brings back the usual mod installation, allowing you to install almost all mods in Steam/SteamApps/Common/Starfield, and not in Documents\My Games\Starfield.
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The mod reworks the quest log, reducing the size. Now you can see much more quests in the journal. Installation path: game root folder
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Improves the textures of all existing effects in Starfield: storms, blood, explosions, lasers, and more! Installation path: Documents\My Games\Starfield