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Games
Total materials on the site: 30464View all games 274
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The Sims 4
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Mods
10 with 5647 for The Sims 4
Gameplay mods for The Sims 4
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In the "High School Years Expansion Pack," two lot types are combined: thrift store, where the character can create a new look and list it on Plopsy, and a cafe with bubble tea. The mod separates the lot into two new lots - "Thrift Store" and "Bubble Tea Shop". Now characters can separately visit the cafe to relax with a cup of bubble tea, and a full-fledged thrift store where there will only be clothing and nothing superfluous. Key points of the mod: - The lots operate independently from each other and require individual sets of interior items; - An NPC barista and performer work in the cafe, while salespeople are in the thrift store; - A microphone, with which the performer will interact, is essential for the cafe; - "Comedy Night" and "Poetry Evening" events take place in the tea shop; - The mod can be used with the classic combined lot from Maxis.
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How often do you face the issue of your Sim losing productivity at work, being unable to flirt with their significant other, engage in any fun activity, or distract themselves simply because they got a random sad moodlet? The Emotions 2.0 mod makes the emotion system more thoughtful and realistic. It introduces additional moodlets and features: - A Neutral (Fine) moodlet with a +2 default. Now you need more happy moodlets for your Sim to be grinning ear to ear. - Adult characters are less emotional - the effect of all moodlets is reduced by 0.8. - Brighter and longer emotions in teenagers - which is logical considering the peculiarities of the hormonal system and constant mood swings. - One negative moodlet, like Uncomfortable or Sad, won't ruin a Sim's mood if there are positive moodlets present. - Clean floors provide a positive moodlet. - Being Scared reduces the speed of skill acquisition. - The Scared emotion can now be removed with the "Moodlet Solver" potion. - New moodlet "Emotional Transition". Now the mood doesn't change instantly but gradually transitions from one state to another. - Satisfaction system. Sims will accumulate satisfaction points, which they can earn by being in a good mood - Happy, Inspired, Playful, Confident, Focused, Flirty, Energized. Negative moodlets spend satisfaction points. - If a character experiences bright positive emotions and is in a good mood, the effects of negative moodlets decrease. Important! To avoid errors, delete other mods that affect the emotion system.
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The mod adds new "woohoo" animations for the Wicked Whims mod. If you've previously installed mods and poses from this author, the names might be the same. To avoid errors, delete the old files and replace them with the new ones.
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The mod adds a sweet comforting animation that a character can use to support and soothe a loved one. The animation instantly removes the sad moodlet from the character and lifts their spirits. A similar feature already exists in the game, but with minor differences. If a character is feeling down, another Sim can help them out, but this action only slightly boosts the mood, and the resulting moodlet doesn't overshadow the bad one.
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Tired of all NPCs wearing strange costumes and putting on inappropriate clothing items that don't match their profession or activity type? This mod allows you to customize outfits for all NPCs for various professions. And you don't necessarily have to follow logic rules. A courier can deliver pizza wearing heels and a fancy dress, a gardener can tend to plants in a cozy kimono, a catering specialist can wear a hot-dog suit, and all bartenders in the cities will become Darth Vaders. Costumes can be changed for NPCs in different towns. For example, a librarian from Willow Creek will be dressed differently than a librarian from Oasis Springs. Which types of NPCs can have their default costumes changed: - Bartender; - Catering specialist; - Barista; - Security guard; - Yoga instructor; - Food and pizza delivery person; - Gardener; - Butler; - Masseuse and reflexologist; - Maid; - DJ; - Restaurant manager; - Vendor in the trading booth; - Performer and musician at a party; - Plumber and repair technician; - Nanny; - Librarian; - Lifeguard; - Comedian. How to set uniforms for NPCs: 1. Open build mode on the lot; 2. In the lot traits tab, select the trait that comes with the mod: "Staff Wear Uniforms"; 3. Place the mannequins from the "Get to Work" expansion, typically used in stores, on the lot. Click on the mannequin and select: "FDSims4Mods"; 4. The Create-a-Sim editor with mannequins will open. Set the outfit and save the changes; 5. In live mode, the uniform will appear on the mannequin. Click on it and select: "Set Uniform" and choose the NPC who will wear it. Done! Using this method, you can change outfits for NPCs to your liking at any time, not settling for just one option. One type of character can wear several different outfits.
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The mod adds a new interaction for children and adult characters - "Clean House". The feature simplifies the cleaning process and includes: - Clean the entire room with one button click. Click on the floor and select "Clean House" for the character to start cleaning all dirty surfaces. A special moodlet will last for 3 in-game hours, and during this time, the Sim will pay attention to dirty dishes, items, puddles, and more. - Ask other characters to clean up. A Sim can ask for cleaning assistance, for instance, from a child, and request them to take out the trash or clean the sink. This mod significantly eases the gameplay, as you no longer need to click on every dirty item for the Sim to clean it. You can play out a full-scale spring cleaning with the whole family's participation. To ensure characters can fulfill the cleaning request, enable full free will in the game settings. No translation required.
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In "The Sims 4", there are special decorative items - shelves and cabinets with alcoholic bottles. This mod makes them not just interior items, but fully-fledged drinks with which players can interact. By clicking on the cabinet, you can purchase: - Nectars from the "Equestrian Ranch" expansion; - Drinks from the juice-making machine for the "Eco Lifestyle" expansion; - Bottled drinks from mods by Somik and Severinka. New interactions are available for the following items from build mode: - The "Cave" nectar refrigerator from the "Dine Out" expansion; - For the base game: "Constance" shelf, "Affirmation" bar counter, and "Honeycomb" bottle holder. The mod is compatible with base game interior items, but for the drinks to work correctly, one of the listed expansions is required. It's recommended to combine it with the 18+ mod Basemental Drugs to gain access to alcoholic drinks and intoxication.
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The mod expands the system of education at the university: it adds new subjects, specialties and interaction mechanics. New electives: - Health and medicine; - Music; - Veterinary; - Criminalistics; - Archeology; - Sports culture; - Philosophy; - Sociology; - Ecology; - Photo; - Folklore and mythology; - Digital Humanities. The character can additionally study outside of school hours to improve academic performance. And after training - to become a candidate or doctor of science, plus receive an honorary degree for each title. Candidates and PhDs have the advantage of being able to go to work with an already elevated career level, and more than once. The mod conflicts with any other mods that change the system of education and the university. Set the optional file Zero_University_CustomDegrees_BuyVetClinicRequiresVetDegree to prevent non-veterinarian Sims from buying veterinary clinics.