Stardew Valley Mods
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This modification adds multiple skins for chickens, ducks, and other creatures in the coop. Added: - Uses the new 1.6 feature to add multiple skins for each animal in the coop! - 33 skins for white and brown chickens - 5 skins for void chickens - 8 skins for blue chickens - 4 skins for golden chickens - 13 skins for ducks - 76 skins for rabbits - 9 skins for dinosaurs - Each animal also has "void" skin variants inspired by the vanilla void chicken - Add as many skins as you want to your game; each will have a chance to appear when the animal is born/hatched/purchased - Adds changes to the menu icon in Marnie's shop - Optional color changes for duck feathers, rabbit's feet, and dinosaur eggs INSTALLATION: 1. Install the latest version of SMAPI. 2. Install the latest version of Content Patcher. 3. Unzip into the \Stardew Valley\Mods\ folder. 4. Run the game through SMAPI to generate the config.json file, then close. 5. Open config.json with a program like Notepad, and use the images in the "References" folder to add default values and skins you want for each animal. By default, there can only be one variant, but the number of skin variants can be as many or as few as you want, separated by commas. You can also choose colors to recolor the item. Any option can be disabled by leaving it empty or writing "false." If you can't create config.json, you can rename example_config.json to config.json and use it instead. alloptions_config.json can also be renamed to config.json if you want to get all available skins. 6. Run the game through SMAPI to play with this modification!
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This mod reworks sprites and character textures for different festivals, locations and seasons.
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This modification allows you to change the textures of almost all creatures in the game! Added: - 42 variant textures for all butterflies. - 18 variant textures for city birds in each season. - 20 variant textures for theatrical birds. - 2 variant textures for seagulls. - 2 variant textures for crows. - 2 variant textures for owls. - 6 variant textures for pigeons of the Dark Shrine of Selfishness. - 4 variant textures for the title screen bird. - 2 variants for woodpeckers. - Replacement for the intro bird (based on the choice for city birds in spring). - 10 variant textures for pet parrots (i.e., the parrot from the Night Market and the parrot in Emily's 4-heart event). - 6 variant textures for squirrels. - 3 variant textures for Alex's dog, Dusty. - 6 variant textures for both city frogs. - 12 variant textures for city rabbits in each season. - Replacement for the traveling merchant's pig. - Replacement for the desert merchant's camel. - 2 variants for the Trash Bear. - 6 recolor variants for the Hat Mouse (hat seller). - Replacement for the Secret Woods bear. - 18 variant textures for new birds that appear after achieving a perfect rating. - 42 variant textures for island butterflies. - 3 variant textures for the Frog on Ginger Island. - 3 variant textures for large turtles. - 10 variant textures for the crab creature (does not affect the item texture you get from crabs/mobs). - 2 variant textures for gem birds (birds on Ginger Island that drop gems). - 2 variant textures for the marsupial. - Replacement for the gorilla. - 3 variant textures for the cauldron monkeys. - 15 variant textures for the new small bird. - 10 variant textures for island parrots. This mod currently does not change: - Island Trader INSTALLATION: 1. Install the latest version of SMAPI. 2. Install the latest version of Content Patcher. 3. Unzip into the \Stardew Valley\Mods\ folder. 4. Run the game through SMAPI to generate the config.json file, then close. 5. Open config.json with a program like Notepad, and use the images in the "References" folder to change each creature to the sprite you prefer. All creature replacements can be turned off by setting them to "False." 6. Run the game through SMAPI to play with this modification!
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This mod adds more than a hundred pieces of bathroom furniture, including wallpaper and flooring. Items can be obtained through catalogs. New items are not replays of old items from the original version of the game.
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This mod adds the Flower Festival area as an accessible region in the game. This mod adds the Flower Festival area as an accessible region in the game, to the west of the usual forest map and south of the forest farm. Using Content Patcher functions, it also adds elements to the existing forest and forest farm maps without replacing them. Western Forest: I envisioned this area as an alternative for resource gathering in the quarry, with plenty of trees and fibers available. I imagine the town lets this wild area develop when the festival is not happening, so it makes sense to me. Forest Farm Expansion: On the Flower Festival map, there is a bridge and a tiny path hidden under the trees at the top of the map, which is hard to notice. This seemed like unused content to me, so I expanded this zone westward into the forest, making this element more noticeable and extending the forest farm southward to provide access to this area. I also changed many tiles in this area to useful map elements and added another bridge across the river. Forest Bluff: I always wanted to explore this area, and adding the Western Forest gave me a good opportunity to do so. I slightly modified the path in the lower right corner of the Western Forest to allow entry to the bluff and added proper working transitions. Strangely, this area on the actual forest map consisted of many wall collisions, so I had to replace those parts as well. Now, with access to this area, you have more places to fish and forage. Interestingly, this also makes one secret task more accessible.
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Replace your scarecrows with owls! This updated version of the mod by zoniventris updates the original Ankokou mod to the latest version and allows you to apply any owl texture to any type of scarecrow you own. - Use the paint bucket to change any scarecrow you own into one of the owl variants. - Compatible with version 1.6+ - Works with the latest version of Alternative Textures.
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The Angry Seagulls mod adds one to three angry seagulls to the beach every day that try to steal your food. Seagulls have 3 health points and deal 1 point of damage.
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Have you ever gotten annoyed when your little frog ate monsters in the mines before you could kill them? This mod solves this problem! You can now force your frog to spit out what it eats, or, if desired, simply get the loot after the frog has digested the monster. How to use: - Right click on your frog to make it spit out everything in its mouth. The frog will remember not to eat until you reach another level. If you have Generic Mod Config Menu installed, you can let your frog kill monsters for you. This means that after digestion they will drop loot and count towards quests (including Adventure Guild quests). There are also settings to configure the selection of a new target after you tell the frog not to eat something.