Stardew Valley Mods

Categories

Nightmare’s Additional Weaponry -
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Nightmare’s Additional Weaponry -

This modification will add 63 new tools to Stardew Valley.

17 sep 2020 | Ver. 1.0
PPJA - Fruits and Veggies
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PPJA - Fruits and Veggies

PPJA - Fruits and Veggies - a mod for a large pack of plants. Now you can plant most of the crops you find in Stardew Valley.

17 sep 2020 | Ver. 2.0.10
Cooking Skill -
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Cooking Skill -

Cooking Skill adds a new culinary skill. Food cooked in the kitchen restores more energy/health at a higher level. Experience is gained through the cooking process.

17 sep 2020 | Ver. 1.1.6
Climates of Ferngill
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Climates of Ferngill

Climates of Ferngill expands the climate system, making it more realistic by adding several user-defined weather conditions, fog, and a lunar cycle. This climate system can be modified to add some complexity to the game, as well as restore old Harvest Moon-style storms that drain your stamina.

17 sep 2020 | Ver. 1.5.9
All Professions -
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All Professions -

Get all possible professions when leveling up with the All Professions mod, not just one.

17 sep 2020 | Ver. 1.4.3
RTGOAT’s Longevity (w-More Crops Mod and DNPCC)
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RTGOAT’s Longevity (w-More Crops Mod and DNPCC)

RTGOAT's Longevity – This is a global mod that changes the mechanics of the game, making it more hardcore, complex and long-lasting. Price Balance: The profit from farming is significantly reduced. Crops with higher profits have higher seed prices. Selling prices increase when the player increases their skills. Goods cost more when they are out of season. Relationships with shop owners give the player price advantages. The value of cooked food is increased. Almost all goods have a random change in price (prices will fluctuate every day from a random 0-15% (in either a positive or negative direction), depending on what it is for). Seasonal influence will take into account crafted goods and what they are made of. Jam jelly will have the same seasonal influence as strawberries; the same goes for blueberries, etc. Taxes: At the end of each month (morning of the 28th) a simple menu will appear to notify the player of all the monthly expenses that will be incurred. The cost will be deducted from the player's bank. If the player has less money than the cost, they will go into debt which will be displayed as 0. Money will be added to the player but the balance may show 0 as the game does not allow for a negative balance. After the debt is recovered the display will be normal. Taxes are calculated based on the size of the player's house, how many buildings are on the farm, how much capital the player has placed (on the farm and inside buildings). Water: Water bills are calculated based on the current size of the player's house, how many buildings are on the farm, and how many sprinklers are placed on the farm. Electricity: It is calculated based on the current size of the players, how many buildings are on the farm and how many engineering structures are on the farm and inside buildings. There are also many other tweaks that will add realism and complexity to the game Stardew Valley. A great mod for hardcore fans of the game.

17 sep 2020 | Ver. 1.6.11
Hats Won’t Mess Up Hair -
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Hats Won’t Mess Up Hair -

Mode prevents your character's hairstyle from changing when wearing a hat.

17 sep 2020 | Ver. 1.2
BJS Time Skipper -
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BJS Time Skipper -

Tired of going to sleep every day in Stardew Valley? The BJS Time Skipper mod will let you skip up to 336 days. How to use it: -Press "Z"; -Select the number of days you would like to skip; -Press the SET button; -Relax and have a cup of coffee or two; -Press "Z" again to stop skipping.

17 sep 2020 | Ver. 1.4.2