Gameplay mods for Stardew Valley

Farm Type Manager (FTM)
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Farm Type Manager (FTM)

Farm Type Manager (FTM) - a utility for Stardew Valley that allows you to edit and create any objects on the map. As an example, you can spawn monsters (or any other objects) with a certain chance in a specified location at a specified time. There are ready-made mods that are automatically integrated with FTM.

12 nov 2024 | Ver. 1.23.0
Generic Mod Config Menu
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Generic Mod Config Menu

The mod for Stardew Valley adds a convenient menu where you can change the settings of installed mods (if the author of the mod provides such an option).

12 nov 2024 | Ver. 1.14.0
Random Cats in Events
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Random Cats in Events

A modification called Random Cats in Events adds the appearance of random cats in events.

6 aug 2024 | Ver. 1.0.0
Angry Seagulls
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Angry Seagulls

The Angry Seagulls mod adds one to three angry seagulls to the beach every day that try to steal your food. Seagulls have 3 health points and deal 1 point of damage.

24 jul 2024 | Ver. 1.0.0
Spit That Up - Better Frog Control
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Spit That Up - Better Frog Control

Have you ever gotten annoyed when your little frog ate monsters in the mines before you could kill them? This mod solves this problem! You can now force your frog to spit out what it eats, or, if desired, simply get the loot after the frog has digested the monster. How to use: - Right click on your frog to make it spit out everything in its mouth. The frog will remember not to eat until you reach another level. If you have Generic Mod Config Menu installed, you can let your frog kill monsters for you. This means that after digestion they will drop loot and count towards quests (including Adventure Guild quests). There are also settings to configure the selection of a new target after you tell the frog not to eat something.

24 jul 2024 | Ver. 1.0.0
Scythe Tool Enchantments
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Scythe Tool Enchantments

Adds 4 new enchantment effects for the iridium scythe: 3 related to the scythe as a harvesting tool, and 1 turning the scythe into a formidable weapon that increases loot from monsters. Gatherer - 50% chance to receive 1 additional fiber when cutting weeds. - 50% chance to receive 1 additional hay when cutting grass. - 50% chance to receive 1 additional moss from trees. - Increases the amount of basic resources obtained, an improved version of the "Haymaker" effect from the original game. Horticulturist - Receive 1 additional flower (normal quality) when harvesting flower crops. Does not affect seed searching. - Increases the profitability of flowers as crops, perfect for mods that add more flowers and floral craft goods. Palaeontologist - 50% chance to receive 1 bone fragment when cutting weeds or grass. - 5% chance to receive 1 random fossil when cutting weeds or grass. - Obtains fuel for the bone mill from weeds and grass, a specialized version of the "Archaeologist" effect. Reaper - Increases the overall attack power of the scythe. - Monsters killed by the scythe drop additional loot, stacking with other loot-increasing effects. - Turns the scythe into a viable melee weapon while enhancing the harvesting tool theme by increasing loot levels. - A scythe with this enchantment cannot be tempered, intentionally. Scythe characteristics after enchanting are based on the Infinity Blade: - Minimum and maximum damage set at 3/4 of the Infinity Blade's minimum damage. - Critical hit chance set at half the Infinity Blade's chance. - Weapon speed set at the level of the Infinity Blade. - The iridium scythe has an innate +50 critical damage, which remains unchanged. - This means the iridium scythe with the "Reaper" enchantment becomes more powerful when used with mods that enhance the Infinity Blade, such as SVE. Configuration Scythe enchantments are acquired by tempering the iridium scythe with a prismatic shard, like other tool enchantments. The enchantment obtained is randomized under the same rules. You can prevent certain scythe enchantments from appearing through the configuration file or Generic Mod Config Menu. This does not affect already applied enchantments. Installation: 1. Install the latest version of SMAPI. 2. Install the latest version of SpaceCore. 3. (Optional, but recommended) Install Generic Mod Config Menu for in-game mod configuration. 4. Unpack the mod folder into Stardew Valley/Mods. 5. Run the game through SMAPI.

24 jul 2024 | Ver. 1.0.0
Prairie King Level Select
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Prairie King Level Select

This mod allows you to select levels in Journey of the Prairie King after they have been reached. Prairie King levels can be set as unlocked in the configuration file so that they are playable even if you have never achieved them before. I recommend using GMCM if you want to edit the configuration. If you have GMCM installed, you can press the gear button (⚙) in the main menu to go to the mod settings.

24 jul 2024 | Ver. 1.0.1
Call to Build
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Call to Build

This mod allows you to order construction work by phone: construction, improvement, demolition, painting and moving buildings. You can only use this feature when Robin answers the call personally and not via voicemail. If Robin is available, she will speak to you directly and all building options will be available. Compatibility: Works with Stardew Valley 1.6 on Linux/Mac/Windows. Compatible with both single and multiplayer games. Recommended mod: Smarter Carpenters - Great addition! Construction materials will be automatically taken from the chests you select, not from your inventory.

17 jul 2024 | Ver. v1.2.0