Rimworld Mods
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- Турели будут более эффективны при противостоянии противникам. This mod for Rimworld adds several well-balanced vanilla weapon types. List of Added Firearms: - PM - Jericho 941 - SIG Sauer P320 - Walther P99 - Glock 30 - FN Five-seven - Heckler Koch Mark 23 - Desert Eagle - Smith Wesson Model 500 - Saiga-12K - PPSh-41 - PP-91 Kedr - Uzi - FN P90TR - Heckler Koch MP5A3 - Heckler Koch UMP45 - AK-104 - Heckler Koch G11 - FAMAS G2 - SIG SG553 - Steyr AUG A3 - Heckler Koch G36 - AKS-74U - AK-47 - Steyr Scout - Heckler Koch G3 - FN SCAR-H - MK14 EBR - Walther WA 2000 - Accuracy International AWM - Barrett M82 - Dragunov SVU - FN Minimi - Heckler Koch MG4 - RPK - Heckler Koch XM25 CDTE High Caliber "Realism": In the ZIP file there is an extension "Realism" which modifies the balance of all firearms, including firearms and turrets in the vanilla game, based on their real-life characteristics. If you want to include this extension, activate it after the main "High Caliber" mod. This extension does not change the main combat system of the vanilla game, but only regulates the attributes of firearms. There should be no compatibility issues with other mods, however, if you are using other weapon modifications, there may be some differences in balance. Main Notes: - Overall, this firearms are more deadly than the vanilla ones. - Effective range, bullet speed and degree of penetration are realistic. For example, the penetration of rifle rounds is much higher than that of pistol rounds. - Charged weapons deal "plasma burn" damage instead of "bullet" damage, causing more pain on hit, and the amount of armor against "heat" will affect penetration. - Turrets will be more effective against enemy opposition.
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This mod for Rimworld reduces the amount of steel and work time required to manufacture components on an assembly line. For industrial components, the cost of steel has been reduced to 10 (from 12 in B19 and 30 in earlier versions of Rimworld), and the work time has been reduced by 40%. For separators, the work time is also reduced by 40%, but the materials have not changed at this time. Installation: - Unpack the file into the Mods folder in the Rimworld directory; - Enable the mod in the game's main menu (mod button); - You don't need to start a new game. To install in Steam you can use the Steam Workshop version. If you want to install in Steam manually (to use an old version, for example), download it from here and install it in Steam \ Steamapps \ common \ Rimworld \ Mods \. Note - The mod only changes the recipe for creating components and should be compatible with other mods if they do not change the same parameters.
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If you are doubtful about the standard defensive systems, then you should take a look at this mod for Rimworld, which adds new defensive means to the game, capable of attacking any enemy.
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A mod for Rimworld reduces the required room sizes to better match realistic home sizes. This is also great for those who like small and well-equipped bases.
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This Rimworld mod adds a faction of space cats. They like the cold. They are from a planet that can be described as an arctic nightmare for humans, but pleasant and cozy for cold-loving felines. Developing faster-than-light technology, they decided to unite their native planet and expand their empire at an unprecedented speed. Generally friendly, they won't tolerate the kidnapping of their own and can get upset if you intrude on their territory.
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This mod for Rimworld adds your colonists the ability to efficiently and centrally heat their homes and workplaces. Use economical ventilation openings to supply hot/cold air between rooms. Create industrial heaters of larger size to better meet the heating needs of the colony.
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This mod for Rimworld adds new plants and recipes to the game. List of improvements: - New levels of plants to research and grow; - New dishes, ways to prepare them, some for health, some for joy; - New medicines; - Food preservation; - Fabric and leather production; - Production of new medicines; - Resources that can be replenished; - Tools used to improve ways of growing plants in the game.
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This mod for Rimworld adds medieval examples of weapons, armor, and two new factions to the game. After launching the game, you will find three medieval settlements and two similar communities. It is recommended to make a backup of old saves before installing the modification, or start a new game. The latter is necessary if you want to choose a faction, because they are formed at the start of the game.