Kenshi Mods
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The mod fixes the Blood Spiders in Kenshi! Now their devastating attack range will no longer cause you problems and headaches! The mod reduces the attack range of the spiders, so there will no longer be situations where they damage you from too far away.
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This mod adds a new heavy weapon to Kenshi, the "Piercing Cross". It is a great new weapon that replaces the Paladin's weapon. You can buy or steal the weapon's blueprint from the Holy Nation. You can view the weapon's stats in the screenshots.
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If you look closely, slaves in the world of Kenshi don't differ much from each other by race. With this modification, slaves of all game races will start to appear in the world.
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In Kenshi there are quite few skeleton recruits, and they are not represented in all their sub-races. This mod fixes that, and now you can hire recruits of all skeleton sub-races!
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You are in charge of a squad of skeletons that have escaped from the Holy Nation. Your skills are not particularly impressive, and in your pockets you have only... 1 cat, spend it wisely. By default, relations with the Holy Nation are damaged by 50.
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The goal of the mod is to allow characters to use more than one weapon without sacrificing effectiveness. The modification changes the weight of all weapons in the game so that you can use any weapon in one hand without a penalty in the form of reduced weapon potential.
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A small modification for the Kenshi interface, centering the icons of all the items in the game. If you look closely, you'll notice that weapons and other items are not centered in their "cells". The modification fixes this, making the interface more pleasant.
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Ostrovityane - a new race for Kenshi. Along with that, new recruits and factions related to islanders appear. Furthermore, they wield their own new weapons and wear new clothes. Ostrovityane are people living on islands along the eastern coast. Due to long residence near the acidic ocean, their skin has turned to a dull red or blue color, and their hair has become white. The culture of the islanders has developed in such a way that they primarily adhere to the code of honor. In connection with this, they focus on their spirituality, improving their combat skills. Race bonuses: - Perception; - Athleticism; - Evasion; - Weapon Smithing; - Swimming; - Accelerated Health Regeneration. Race weaknesses: - Less Blood Quick Bleeding; - Strength; - Endurance.