Hearts Of Iron 4 Mods
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A total conversion mod that brings the world of "Game of Thrones" into the reality of HoI4, giving it a modern twist. (Includes the ability to run as fast as Gendry in Season 7.) Fight in the War of the Five Kings, repel the wildling invasion, unite the old lands of Valyria, invade the Iron Islands, or wage war against the Dothraki khalasars. Your fate is in your hands. Scenario 1: A Game of Thrones It is the year 1936, nearly twenty years after Robert’s Rebellion overthrew the Mad King and established a new order in Westeros. However, times are changing. After House Stark decided to withdraw from the politics of King’s Landing, House Lannister has found itself in a very convenient position, causing concern among many houses. The Dornish, in particular, seem to have not forgotten the horrors of the rebellion, and their loyalty is in question. House Tyrell, in turn, seeks to regain influence on the larger political stage. Let's not forget Robert Baratheon’s two younger brothers — Renly and Stannis — who are also making plans of their own. Can King Robert Baratheon and Hand of the King Jon Arryn maintain order in Westeros? Scenario 2: A Feast for Crows In recent years, significant events have occurred in Westeros. King Joffrey has full control of the kingdom, backed by the Lannisters and Tyrells. Roose Bolton has been declared Warden of the North and keeps the other houses in check with an iron fist. After the Starks fled to Skagos, the only spark of resistance remains with the remaining Tully rebels in the Riverlands. Whatever happens next, it does not bode well for the rest of Westeros. Playable nations (with focus trees): House Lannister, House Stark, The Vale of Arryn, House Tyrell, House Tully, The Principality of Dorne, House Baratheon, The Crownlands, The Night's Watch, House Greyjoy, House Stannis Baratheon, House Targaryen, House Bolton, and the Free City of Volantis.
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Welcome to San Andreas, 1992. This mod transports you into the world of GTA, offering a fresh perspective on a familiar universe. You'll step into the role of the Grove Street gang or another faction, organization, or even city, with the goal of conquering all of San Andreas on a brand-new map that faithfully recreates the world of Grand Theft Auto: San Andreas, down to every building and wall. Will you take up arms with Grove Street to fight against the drug dealers, or will you side with the National Guard to restore order in the city? The choice is yours. In this game, you are the chief architect of the city's fate, deciding which side of the law to stand on and how to achieve power. - A completely unique map with detailed buildings and impenetrable walls. - An entirely new tech tree with original unit types. - Playable nations based on gangs, organizations, and cities. - Political ideologies that perfectly fit the game's world. - New focus trees that harmonize with the environment. - Voice-acted lines for each nation. - And many other additions.
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The mod "Ride for Ruin" takes you to the dark final years of the Third Age of Middle-earth, where the world teeters on the edge of oblivion. Commanding one of the legendary nations of this world, you must make a choice: fight to save the light or plunge Middle-earth into eternal darkness. Your decisions will be the last rays of hope or the shadows consuming the remnants of light. In this epic adventure, the fate of the world is in your hands. The mod offers: - Engage in the epic struggle of the War of the Ring: end the Dark Lord's reign or lead his armies to enslave the world for all eternity! - A meticulously crafted and picturesque map of Middle-earth that captures the essence of the legendary world. - Unique focuses, decisions, characters, systems, and ideas for Gondor, Rohan, Isengard, Mordor, Dunland, and Dorwinion—over seven years of content for each nation. - A modified technology system that perfectly fits the medieval era. - Events that recreate key scenes from the "Lord of the Rings" trilogy. - A skill system for capturing or destroying the One Ring, upon which the fate of the world depends.
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"World Ablaze" is a mod aimed at a complete overhaul of the base game to make it more challenging, historically accurate, and immersive. Currently, the mod includes significant expansions to technology trees, major AI improvements, expanded focus trees, and numerous minor changes to enhance gameplay. Each nation has its own unique technology tree, adding a distinctive flair to the game. The mod strictly follows historical chronology and statistics, although some changes have been made to ensure balance. Due to the extensive changes in the game, it can go up to 1948, so some post-war technologies, even those that appeared after 1948, are included to account for the arms race occurring in wartime conditions. The mod also includes: - Significantly enhanced and more dangerous AI, especially on historical routes. - Unique illustrations for all new technologies, including standard ones from the base game. - Expanded technology trees for all nations. - Fully reworked and expanded focus trees for Germany and the Soviet Union. - A new complex weather system. - Unique technology trees for all major nations and some minor countries. - A complete rebalance of game mechanics. - New colorful division icons. - New decisions and events that make the game more historically accurate (e.g., D-Day and the Polish uprising). - Increased research bonuses using army experience. - Some changes in focus trees. - Updated state borders and categories. - More realistic construction: each subsequent building in a state becomes more expensive to build, and repair time increases. - Changes in the economy to more accurately reflect the losses from waging war.
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City Maker allows you to build, name, and establish new cities in hoi4! To create a new city, simply select it from the construction panel. The process will be resource-intensive and time-consuming. When construction is complete, you will be prompted to choose a name for your new city. Enter any name (up to 32 characters) and press "ENTER." After this, the game will "think" for a while before the city is generated. This delay occurs because the developers at Paradox (the real tricksters) did not add functionality in the game code to work with specific provinces. Therefore, modifications have to manually check each province to find where you built the city. You can also rename existing cities by building a new "City Foundation" building on them, but this will reset their cost to 10 victory points.
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Hearts of Minecraft is a comprehensive mod that transforms the ever-evolving Minecraft universe into the strategic warfare world of Hearts of Iron 4. This mod introduces a completely new map, fresh 3D models, an updated technology tree, and eight nations with unique focus trees. You can also explore the Nether and the End. Will you build empires, gather resources, and wage wars? Can you defend the Fallen Kingdom from the hordes of mobs at its gates? Will you hold off the Piglin Horde from invading the Southern Player Empire? Or will you save the Empire from total collapse? The fate of these worlds is in your hands, and only your skill will determine their future. Year 648: 300 years have passed since the evacuation from the Nether, and dark clouds are gathering over the Overworld. The Southern Player Empire, the guardians of the portals to the Nether, begin to hear mysterious sounds and cries at their gates. The days of their might are long gone, and now the empires must rise from the ashes and prepare for the impending threat lurking behind the interdimensional veil. To the north of the continent lies the Empire, the beloved sister of the Southern Player Empire, which is on the brink of collapse. King Heinrich I lies on his deathbed, and the once mighty empire is crumbling. In the shadows of the forests and fields, Captain Marks leads a rebellion, aiming to overthrow the king and establish a socialist government. The heir, future King Heinrich II, must decide how to handle the rise of the socialists and retain his power. Meanwhile, in the Nether, the Golden Horde has reigned supreme since defeating the Player Empires. But a new contender for power is emerging on the horizon. A Piglin named Aiden, the devil of the underworld, is rallying wandering Piglin hordes under his banner. Filled with rage at the players for destroying their homeland, Aiden's sole aim is to conquer the Overworld. His ruthlessness will attract many Piglins, and soon, under his command, a great empire will rise, ready to cross the Nether portals and strike at the Player Empires. On the Eastern Continent, an ancient nation struggles for survival. The Fallen Kingdom, mired in endless battles with hordes of mobs, is on its last breath after a rapid rise to power in the Lands of Undead. Their noble king is surrounded in his castle, and if he is not rescued, the kingdom will inevitably plunge into chaos. To the north, the Union of the Red Rose, devastated after being forced to flee from their home in Crazy Adventure, tries to retain the remnants of its former power. Their leader, Polski Crafter, faces numerous challenges as minor claimants to the throne contest his authority.
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In 1905, when the guns on the Far East fell silent, the Russian Empire achieved a Pyrrhic victory over Japan. However, stability remained elusive, as confirmed by the assassination of Nicholas II in 1911. Prime Minister Pyotr Stolypin took advantage of the weakened Romanov Dynasty to advance his ambitious economic modernization program. All these efforts were put to the test when, in 1913, the empire intervened in the Balkan Wars, sending an army through Romania to aid its Orthodox brothers in Serbia. Treaties and guarantees ceased to be mere words, turning into real actions, and soon all of Europe was drawn into the Great War. Years of industrial horror, unprecedented in scale, changed the course of history forever, and by its end, few states could count themselves as victors rather than victims. By 1936, in 1919, a year after the red flag had risen over Berlin, revolutionary Italian nationalists seized control of Fiume—a city whose fate was still being decided in peace negotiations. The old guard of Europe faced the traditional threat of socialism from Germany, but also a new, rapidly growing challenge from the political right. Originally, critics labeled this movement "accelerationism"—a chaotic mix of political futurism, revolutionary nationalism, and other modernist currents that became emblematic of Fiume. Now, two years after the fall of France under the onslaught of accelerationism, history has once again reached a turning point. Mod Features: - Unique focus trees for countries such as Altai, Anhui, Armenia, Assyria, Austria, Baltic States, Belarus, Brazil, Bulgaria, California, Finland, Fiume, France, Germany, Turkestan General Government, Imperial Power, Israel, Italy, Japan, Caucasian Society, Kazan, Korea, Manchukuo, Nikkei-Burailu, Persia, Poland, Prussian Congo, Revolutionary Japan, Russia, Sale's Clique, Siberia, Southeast Union, Transbaikal, Free Tuareg Territory, United Kingdom, Ukraine, United Provinces (Churchill's India), USA, Yakutia, Yugoslavia, and Zhelto-Rossiya. - A new and exciting world with deep lore and numerous fascinating and unusual ideas to explore. - A completely new world map with updated shadows and many new nations across the globe. - 11 new and unique ideologies with 59 new sub-ideologies, including futurism, social republicanism, individualist anarchism, and more! - Fully custom focus tree icons, interface elements, and thousands of uniquely created portraits.
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"Unification Wars" mod offers players a unique opportunity to immerse themselves in the Warhammer 40k universe at a time when the fate of Terra hangs by a thread and the Emperor of Mankind is laying the foundations for the future Imperium. This mod completely transforms the game, adding unique national focus trees, unit models, world maps, technologies, and much more. Every detail is meticulously crafted with lore in mind to create a unique gaming experience. Now you can take on the role of key figures from this grand era and influence the course of history.