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Games
Total materials on the site: 26585View all games 259
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Skyrim SE-AE
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Mods
22 categories with 867 modifications for Skyrim SE-AE
Gameplay mods for Skyrim SE-AE
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The gameplay mod for Skyrim SE automatically equips the best arrows when the current ones run out. For example, if you are using ebony arrows and they run out, the closest arrows in terms of effectiveness will be automatically equipped, i.e. glass arrows, and so on. Very useful when playing as an archer.
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Chopping firewood is not the most interesting thing to do. In the original game, we only get two pieces of firewood for one animation, and it takes a long time to chop. However, with the Faster Firewood Harvesting mod, everything will change. Now you will get much more firewood for each chop. There are several versions of the mod: - 4 firewood per chop (main mod); - 10 per chop (additional file); - 20 per chop (additional file); - 6 per chop (additional file).
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Modification turns Ulfric's clothing into light armor, and also allows you to craft this garment in the forge. Now you will be not only fashionable, but also well protected.
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Do you also get frustrated that fast travelling takes too much in-game time? Thus, even the shortest fast travel can take you from morning to night, even if the distance is not too big. With this plugin for Skyrim Special Edition, this problem will no longer be an issue, as fast travelling will take much less time.
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The Instant Mining mod for the Special Edition of Skyrim removes the silly mining animation when the main character is mining ore. Now you will get runes instantly, instead of wasting your precious time on it.
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The companions in Skyrim Special Edition are really dumb and they trigger every trap. The game developers didn't work this out and the AI of the NPCs (including companions) is really bad. With this mod for Skyrim SE, traps won't be triggered because of the companions. No ESP files, just scripts.
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Tired of your enemies constantly disarming you and losing your favorite weapon? This mod for Skyrim Special Edition fixes that. If you are disarmed, your weapon is simply removed from your active inventory and moved to your inventory. You can equip your favorite weapon again at any time. There are patches for compatibility with Thunderchild and Summermyst.
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There is a rather obscure bug that causes some NPCs to simply ignore you when you are in werewolf form. They are not hostile, and sometimes even friendly. This was not intended by the developers, as all NPCs should attack when the hero transforms into a beast. Thanks to this mod for Skyrim Special Edition, NPCs will again start attacking the hero when transforming into a werewolf.