Gameplay mods for Teardown
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Feel like a real master of fire. - LMB (+ choice of direction): direct the flow of fire; - RMB: fireball; - R: lightning.
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Improved version of the old mod. Allows you to create a tornado at any time, which demolishes everything in its path until it leaves the map. You can use a special tool called Tornado Controller or the spawn menu. The settings menu opens with the L key. Differences from the old version: - Added the ability to limit the growth (height) of a tornado; - Added the ability to adjust the power of the tornado; - Added the ability to choose the color of the tornado; - The tornado itself has become more realistic; - Tornadoes are displayed on the mini-map; - Other improvements.
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A map with a unique gameplay mode where you need to climb to the top while various objects fly at you. Can you get to the top?
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In Teardown, the Shift button does absolutely nothing, but this mod adds a mechanic from Valve games, where pressing and holding the Shift key allows you to walk slowly instead of running normally.
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Mode allows you to play the legendary "Snake" directly in Teardown, in the settings menu!
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The mod adds the ability to break doors with a pry bar, as special forces often do. - B: Toggle mode; - X: Break door.
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An addon-extension for the mod AVF which adds some interesting AI-related features: Automatic target acquisition. The system will search for a moving target and start shooting; Search for new targets if the main target is lost; Attempt to overcome obstacles that stand between the tank and the target; Ability to "animate" any vehicle with AVF support, add artificial intelligence. Control: In the game we find the AVF AI Config tool; We direct the tool to the chassis of military equipment; We press the LMB and RMB to distribute the equipment to the teams (for example, LMB - red team, RMB - blue team). These teams will oppose each other, will be enemies; Now we watch how they destroy each other.
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One of the most popular mods for Teardown significantly improves the driving experience, adding new features and reworking existing ones. Control is done through a special menu, which can be accessed through the main menu. - The FOV (Field of View) parameter will change your field of view after reaching a certain speed; - The Smoothness parameter adjusts the smooth transition of the field of view. That is, after reaching a certain speed, there will be no sudden reduction/increase in the field of view, everything will happen more smoothly. You need to experiment to get the desired result; - The Speed Range parameter determines the range of speeds at which the field of view (FOV) will change.