Gameplay mods for Subnautica

Disable Auto-add to Quickslots (DAATQS )
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Disable Auto-add to Quickslots (DAATQS )

Description This Subnautica mod removes the annoying mechanic of adding items to quick slots. In the game, when picking up items that can be held in your hands (Small Fish, Edible, etc.) the item is automatically added to the quick slots if there are free slots. Installation - Install QModManager; - Install VersionChecker (Optional); - Extract the mod to the QMods folder in the game directory; - In the mod settings inside the game you can turn off the mod.

9 mar 2021 | Ver. 1.1.0
RPG  Subnautica  RPG Framework
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RPG Subnautica RPG Framework

Так что вы можете использовать его с другими модами без каких-либо проблем. This modification for Subnautica introduces its own leveling system. It's quite intuitive and simple, there's nothing complicated! The mod doesn't add any quests or anything of the sort, all it does is add levels. You can level up and increase all the levels listed below. The mod was designed to not be too overpowered. Also, for each subsequent level you will need to gain more and more experience. There are plans to add lots of RPG-oriented content to the game! For now, let's keep that a secret so as not to spoil the surprise. What can I level up with this mod? Basically, it's all pretty straightforward! Want to swim faster? Then swim more! And so on. Here's the full list of what we can improve: - Maximum health; - Running and swimming speed; - How fast we consume oxygen; - How long we can hold our breath; - Any type of damage (at the last level gives 95% protection). Is the mod too easy or simple? Then tweak it! If you feel that playing with the default settings is too easy or too hard, you can tweak it to your liking. All the settings are located in the config.json file in the Subnautica/QMods/RPG_Framework directory. What about conflicts? The mod has been used with a multitude of modifications and no problems, crashes or any other black magic have been noticed. So you can use it with other mods without any issues.

8 mar 2021 | Ver. 1.1.2
FreeLook
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FreeLook

This modification for Subnautica introduces a small but convenient feature, it allows you to freely look around while piloting vehicles, be it the Crab or the Moth. Free look is enabled by pressing a hotkey, by default this is the left Alt. The key can be changed in the mod settings inside the game.

8 mar 2021 | Ver. 0.6
Variety Battery Pack
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Variety Battery Pack

This modification for Subnautica allows you to create new, improved batteries and energy cells. The mod allows you to make new energy storage from materials previously not adapted to this! List of all added batteries: - Creepvine Battery (Battery from seaweed), contains up to 140 units of energy, the blueprint is opened when harvesting clusters of seaweed seeds; - Sulfur Battery (Battery based on cave sulfur), contains up to 165 units of energy, the blueprint is opened when lifting cave sulfur from the nests of the Krakatoa fish; - Lantern Battery (Lantern battery), contains up to 170 units of energy, the blueprint is opened when lifting a lantern (fruit of the lantern tree); - Magnetite Battery (Magnetite battery), contains up to 225 units of energy, the blueprint is opened when harvesting magnetite; - Blood Battery (Blood, ruby battery), contains up to 250 units of energy, the blueprint is opened when harvesting ruby; - Crystalline Sulfur Battery (Sulfur battery), contains up to 400 units of energy, the blueprint is opened when harvesting sulfur; - Channeled Ion Battery (Directed ion battery), contains up to 1200 units of energy, the blueprint is opened when creating an ion battery. Installation - Download the mod; - Unpack the archive to the QMods folder; - Start the game.

8 mar 2021 | Ver. 1.2.1
More Large Resource Deposits
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More Large Resource Deposits

This modification introduces three new large ore deposits in Subnautica 3. These deposits can be found in different biomes: - Diamond deposits in the caves of jelly shroom and active lava zone; - Ruby deposits in the active lava zone, the zone of bloody algae, the lost river; - Mercury deposits in the zone of bloody algae, active lava zone, the lost river.

8 mar 2021 | Ver. 1.0
Random Creature Size
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Random Creature Size

от исходного размера. This modification for Subnautica allows to diversify the gameplay component. What does it do? It brings real chaos! Now the sizes of all creatures will be set absolutely randomly! Have you ever wanted to see a piskun-leviathan? Well, now you have the opportunity. Or maybe you will be lucky even more and you will quickly run away from a small reaper. Test and find out! Setup In the mod folder there is a config.json file in it the mod is configured. We set the minimum and maximum size of the creatures. This can also be done in the mod settings inside the game. You can set values from 0.1 (10%) to 10 (1000%). By default, values from 10% to 300% of the original size are set.

8 mar 2021 | Ver. 1.0.2
Remote Torpedo Detonator
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Remote Torpedo Detonator

и активируйте мод в меню модификаций. This modification for Subnautica adds a Remote Detonation Module for torpedoes. This module allows you to detonate any of your launched torpedoes at any time. The goal of the modification is to make torpedoes more applicable and less useless. Now even if you miss, if the torpedo is close to the enemy you can detonate it by pressing a hotkey. Or you can just push away a creature more effectively by keeping it at a distance. There are plenty of uses! All torpedoes detonate simultaneously. You can use the slot key for the torpedo or just press R. The module is compatible with Moth and Crab. You can craft the upgrade at the transportation modification station. The item ID is "TorpedoDetonatorModule". In addition, you can modify the speed of the torpedoes and the cooldown between their launches! All settings are done in the config.json file inside the mod folder. Configuration - torpedoSpeed, controls the speed of the torpedoes, default 10; - torpedoCooldown, controls the cooldown of the torpedoes, default 5; - homingTorpedoes, controls the auto-homing of the torpedoes, default enabled, you can disable this feature; - showHotkeyMessage, controls the notification of the hotkey for detonation, default enabled, you can disable. Installation Unpack the archive into your QMods folder and activate the mod in the mod menu.

8 mar 2021 | Ver. 1.1.0
Cyclops Engine Overhea
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Cyclops Engine Overhea

Description This Subnautica modification allows us to customize the game's behavior in case the Cyclops overheats. In the regular game in this case a fire started and we had to put it out as soon as possible. With this mod we have the possibility to customize everything ourselves. Mod Functionality: - Enable or disable the temperature system; - Enable or disable warnings; - Enable or disable vehicle overheating and fire; - Set the time before the fire starts; - New feature that complements the temperature system with the input of the ambient temperature. Configuration To configure the mod go to the mod settings menu and find Cyclops Engine Overheat there. There you will find information about each function. Hover over each function to get information about it. Installation Steps - Install QMods; - Install SML Helper; - Optional: Install Version Checker; - Download the mod and unpack it into the QMods folder inside your game folder; - Enjoy the modification.

8 mar 2021 | Ver. 0.9