Completing the Encounter with Bennett in Genshin Impact: How to Collect All Memories

17 mar 2021 at 13:35

In this guide, we will explore all the endings of the meeting with Bennett in Genshin Impact and tell you how to achieve them. Let's get started! 

Meeting Bennett: all endings *updating

1. Willingness to Sacrifice

To meet Bennett, you need to come to the Secretary of the Adventurers' Guild in Mondstadt. He will be very happy to see you and will start praising your achievements and rewards, as well as hint that he would like to go on an adventure. You can invite him along, but he will constantly refer to his bad luck in everything. 

Don't forget to prepare a special dish invented by Bennett. Take it with you when you go to the Ruins.  

To prepare the dish, you will need: mint, radish, slime condensate, and the help of "Big Hunter." 

The same ruins are none other than the Temple of the Wolf of the North. You need to go there in any case. Before entering, you'll have to wait for the "kid" to finish playing with opening the doors. Remember, there is no turning back. 

The room located upstairs will open the doors to Royce. He is very unhappy that you came with Bennett, but he understands that he needs help.  

Protect the kid from everyone, don't let anyone hurt him physically or mentally. In a moment, Bennett will share his food with Royce – it's a sign of goodwill. Let the hostage understand that he thinks too much about others, forgetting about himself. 

Turn on all 4 switches immediately, they are located in the same room. There will be a huge number of lasers throughout the building. Bennett will come to this conclusion: his misfortunes will stop haunting him if he eats the dish he made himself. He eats it and shuts down. 

Your task is to bring Royce and Bennett back to Mondstadt. As a reward, you will receive a photo-memory of "Willingness to Sacrifice". 

2. Royce the Taster

This time, start from the entrance point "Investigation of the Termadon Ruins." 

Follow Bennett to Royce on the second floor. Let your companion take care of his own dish. He will eat it and, of course, fall to the ground unconscious. Congratulations, you've completed another ending and will receive the reward "Royce the Taster". 

3. Highest Category Commission

Follow the same algorithm as in the first outcome, but when talking to Bennett, tell him that you're not taking food with you on the journey.  

When you enter the ruins, note that they are slightly different. For example, there won't be a mechanism on the first door, and Royce will also be absent, but the room with the lasers will still be there.  

Don't interfere with Bennett activating one of the mechanisms. If you want, you can give him hints, but the result will be the same regardless of which lever is pulled. Two adventurers will remain trapped, and you will receive a new reward – "Highest Category Commission". 

4. Probability of Success

Just like in the previous outcome, go to the ruins and don't take any food with you. Don't let Bennett activate the switches in the building. Do it yourself: simultaneously lower the left and right switches. As a result, the doors in front of you will open, and you can proceed. 

When talking about Bennett's squad, respond with the following line: don't take it too close to heart. 

Do not interfere with Bennett activating one of the mechanisms. If you want, you can give him hints, but the result will be the same regardless of which switch was lowered. Two adventurers will remain trapped, and you will receive a new reward - "Highest Category Commission".

4. Probability of Success

Just like in the previous outcome, go to the ruins and don't take any food with you. Don't let Bennett activate the switches in the building. Do it yourself: simultaneously lower the left and right switches. As a result, the doors in front of you will open, and you can proceed.

When talking about Bennett's squad, respond with the following line:don't take it too close to heart.

If you don't answer this way, one of your hearts will be taken away. As soon as you enter the next room, you should immediately search it. In the process, you will find many clues, such as the diary of your predecessors.

Before you are torches that need to be activated in the following sequence: 3-1-2.

Before opening the treasure chest, tell Bennett that you couldn't have done it without him. Then open the chest together. Take the opportunity to encourage your colleague and tell him that he is a real hero and that such adventurers are hard to find. In the end, you will receive the reward "Probability of Success".

5. Useless Waiting

When you start talking to Bennett near the Adventurers' Guild, ask him if he would like to do something else. He will agree to take a walk around the city and express a desire to visit the jewelry store.

The hero couldn't decide on anything and suggests that you have a snack at the "Good Hunter". However, you won't be able to have a snack because a Fatui delegation will interrupt you at the store. Your only option is to visit the "Mondstadt General Goods". But fate doesn't favor you there either, as there is no vendor and the discount sign is expired.

Both of you will start to doubt Bennett's luck. Your mission is complete, and in the end, you will receive your well-deserved reward "Useless Waiting".

6. Hasty Farewell

Repeat everything exactly until the moment when you will suggest taking a walk to Bennett. This time, go with him outside the walls of the city. He will express a desire to go to Stormbearer Point to see the flowers, or rather, dandelions. Strangely enough, they will all turn out to be bald.

During the walk, you will discover a small lonely camp that no one intends to guard. You will see five chests, and upon opening them, you will find vegetables inside.

At this point, your main task is to support Bennett and tell him that it's not about his luck. The walk can be considered complete when the team decides to fly on the glider. Your reward is "Hasty Farewell" and a good reward for all 6 completed endings.



Author: Niysha
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