Mod Enhanced Mod Menu version 2.0.0.0 for Farming Simulator 25

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This FS25 mod introduces an advanced mod/cheat menu with a wide range of features. Players get access to dozens of powerful functions.

- Added the ability to spawn piles of bulk materials in front of the player;
- Since the Mod Menu now has too many features, a Favorites function has been added. You can add different actions from the mod menu to Favorites and access them directly from the very top menu, in the Favorites category. Press F to add an action to Favorites. The hotkey can be changed in the System category;
- The menu can now be controlled not only with hotkeys, but also with the mouse;
- Added a search system. You can find any function through search. To do this, select Search in the new System category, enter your query, and the Search Results category with all found results will appear in the menu;
- Added the ability to dirty, wash, wear out, remove wear, and restore vehicles;
- Added the ability to duplicate the current vehicle and separately duplicate tools attached to this vehicle;
- Added the ability to delete/sell the current vehicle directly from the menu;
- New menu category - Active Cheats. It displays all active cheats with a permanent effect, such as Invisible Player, NoClip, and so on. You can see the full list of activated cheats and deactivate them one by one, or reset everything using the new reset button. The category appears if you have any permanent active cheats. In addition, if a category contains an activated cheat, it will now be highlighted in red;
- Added the Recent Actions category, which displays information about the most recently applied cheats, acting as a quick access menu;
- Undo Last Action option. Reverts the last action if that action can be undone;
- Many categories have been merged to make the menu clearer and easier to use;
- Added several interactions related to AI helpers: teleport to a helper, disable all helpers, and free helpers;
- You can now select a specific field and edit it, such as changing its state, removing stones, and more. In addition, you can instantly make all fields yours, sell all fields so they no longer belong to the player, buy a specific field for free by number, sell a field, set the field fertilization level, and more. Added by request, thanks for the great idea;
- Added the ability to remove trees and stumps within a certain radius;
- The menu position is now saved. For example, if you close the menu while in the Forestry category, it will still open in the same category the next time;
- Menu changes are now saved. For example, if you enable Flight Mode, save the game and exit, then load the save again, you will still be in Flight Mode;
- Fixed a bug where the reverse max speed settings did not work;
- Fixed a bug with skipping days. It now skips days specifically, not months, and everything should function correctly;
- Fixed a bug with the Prevent Vehicle Flip option. It should now work correctly on most vehicles;
- Significantly improved translation quality for all languages. The original mod is in English;
- Updated the ModDesc version, made all required changes according to the official ModHub standards, and passed the TestRunner check.
What's new:
New tools and managers:

- Command Palette - type anything to instantly search and run any action in the whole mod (mouse + keyboard).
- Profiles - built-in Sandbox / All Cheats Off, plus save your own cheat sets. Cross-save, one-click apply.
- Fleet Manager - browse all your vehicles: repair, clean, wash, set damage %, fill/empty fuel (one or ALL), summon to you, and Hide/Restore a vehicle off-map without selling it.
- Farm Dashboard - one screen: balance, loan, productions, livestock, fleet, fields, contracts and active cheats.
- Contracts Manager - pick any active contract and complete or cancel it (or all of them at once).
- Fields Manager - browse every field on the map (size / owner / location) and teleport to it.
- Buildings - move, rotate, sell at full price, bulldoze for free, or auto-complete construction of any placeable you own.
- Freight - bale and pallet bulk tools plus a per-item picker (find / teleport / remove a specific bale or pallet).

Vehicles

- No Fuel Usage - fully stops fuel/energy consumption for the vehicle you're driving (not just a bigger tank).
- No Wear and Damage - disables the whole wear and damage system.
- Vehicle State Snapshots - save a vehicle's condition (damage, dirt, fuel/fill levels) to 3 slots and restore it in one click.
- Engine damage and fuel handled through the game's own systems.

Customization and UX:

- Global settings file - your theme, colors and preferences now survive both save changes AND a full mod reinstall.
- RGB Theme Editor - build your own menu color theme (accent / background / pane / outline). WIP.
- Menu Scale - size the whole menu to taste (x0.70 to x1.30).
- Sub-tabs - long categories (Current Vehicle, Field, Buildings, Freight) are now split into clean tabs.
- Hide what you don't use - hide entire categories OR individual items; bring them all back any time.
- Quick HUD Bar - pin your favorite toggles to an always-on overlay.

Under the hood (already available, but not visible):

- Mod-integration framework: auto-detects installed 3rd-party mods and only then shows their actions.
- Performance: owned-object scans are cached for smoother menus on big farms.
- Clean release log (all diagnostics behind an opt-in Debug Logging toggle).
- New content localized for all 27 languages.

Open the menu with Alt + M.
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Version 1.9.0.0
- Added the ability to remove trees/branches/stumps within a certain radius;
- Added production management: filling all the necessary ingredients, selling at high prices, changing cycles, etc.;
- Added pasture management. You can increase pasture capacity, provide 100% animal care, fill all storage areas and much more;
- Improved menu navigation;
- Other improvements.
  • 18 may 2026
  • 0,781Mb
  • 9
Version 1.8.0.0
- Added the ability to select menu color (System category)
- Added Paint, Terraform & Paint anywhere (World category)
  • 14 may 2026
  • 0,8Mb
  • 12
Version 1.7.0.0
- Added the ability to change the capacity of the body, fuel tank and other capacities for vehicles, trailers, tools. If you are in a tractor, you will only be able to change the fuel tank capacity. In the combine, it will be possible to change the capacity of the fuel tank, bunker, and loading speed. If a trailer or other tools are attached to a tractor or other equipment, it will be possible to change their capacity/unloading speed. All new options are in the Current Vehicle and Current Tool categories
- Added choice of inscription color in the menu in the System category
- Now the settings for power, maximum speed, etc. are saved after exiting the game. After logging into the game, it may take some time for the vehicles to load and the settings to be applied again.
  • 11 may 2026
  • 0,8Mb
  • 11
Version 1.6.0.0
Added a simple photo mode that can be enabled in the "System" category. In photo mode you can:

- Move around in free camera mode, where flight mode and NoClip are immediately enabled
- Change the weather, season, time of day
- Automatically hides HUD
- Time stops
- You can turn traffic on/off
- You can turn on/off the player model
- Zoom camera in/out (mouse wheel)
- Change brightness Important!

There is one bug, the character moves in place when you press W/S/A/D, but does not move, just moves in place, which is why the model’s hiding mode has been added. Photo mode has been added upon request and will be further developed in the future.
  • 10 may 2026
  • 0,7Mb
  • 9
Version 1.5.0.0
- Added the ability to spawn piles of bulk materials in front of the player;
- Since the Mod Menu now has too many features, a Favorites function has been added. You can add different actions from the mod menu to Favorites and access them directly from the very top menu, in the Favorites category. Press F to add an action to Favorites. The hotkey can be changed in the System category;
- The menu can now be controlled not only with hotkeys, but also with the mouse;
- Added a search system. You can find any function through search. To do this, select Search in the new System category, enter your query, and the Search Results category with all found results will appear in the menu;
- Added the ability to dirty, wash, wear out, remove wear, and restore vehicles;
- Added the ability to duplicate the current vehicle and separately duplicate tools attached to this vehicle;
- Added the ability to delete/sell the current vehicle directly from the menu;
- New menu category - Active Cheats. It displays all active cheats with a permanent effect, such as Invisible Player, NoClip, and so on. You can see the full list of activated cheats and deactivate them one by one, or reset everything using the new reset button. The category appears if you have any permanent active cheats. In addition, if a category contains an activated cheat, it will now be highlighted in red;
- Added the Recent Actions category, which displays information about the most recently applied cheats, acting as a quick access menu;
- Undo Last Action option. Reverts the last action if that action can be undone;
- Many categories have been merged to make the menu clearer and easier to use;
- Added several interactions related to AI helpers: teleport to a helper, disable all helpers, and free helpers;
- You can now select a specific field and edit it, such as changing its state, removing stones, and more. In addition, you can instantly make all fields yours, sell all fields so they no longer belong to the player, buy a specific field for free by number, sell a field, set the field fertilization level, and more. Added by request, thanks for the great idea;
- Added the ability to remove trees and stumps within a certain radius;
- The menu position is now saved. For example, if you close the menu while in the Forestry category, it will still open in the same category the next time;
- Menu changes are now saved. For example, if you enable Flight Mode, save the game and exit, then load the save again, you will still be in Flight Mode;
- Fixed a bug where the reverse max speed settings did not work;
- Fixed a bug with skipping days. It now skips days specifically, not months, and everything should function correctly;
- Fixed a bug with the Prevent Vehicle Flip option. It should now work correctly on most vehicles;
- Significantly improved translation quality for all languages. The original mod is in English;
- Updated the ModDesc version, made all required changes according to the official ModHub standards, and passed the TestRunner check.
  • 6 may 2026
  • 0,726Mb
  • 13
Version 1.3.0.0
- Added the ability to change tool parameters (cultivator, etc.). The tool must be attached to the vehicle you are in. You can change: working width, working speed, required power;
- Added the ability to change the date and time of day (not only basic templates, but any time);
- Fixed a bug with restoring basic engine power values;
- Fixed a bug due to which the "Invisible Player" function did not work.
  • 3 may 2026
  • 0,697Mb
  • 7
Version 1.2.0.0
- Added the ability to teleport to NPCs on the map;
- Added the ability to skip time (1 day, 3 days, 1 week, month, and even a year);
- Finally, we fixed the localization into the basic languages ​​of FS25 - everything works. Important note: for obvious reasons, the translation is automatic, so there may be errors. Work on localization will continue. Please be understanding;
- Changed the preview of the mod.
  • 29 april 2026
  • 0,655Mb
  • 7
Version 1.1.0.0 Hotfix
- Added all basic localizations;
- Added support for multiplayer (currently in beta, being tested and developed);
- Fixed menu navigation.
  • 25 april 2026
  • 0,141Mb
  • 16
Version 1.0.0.0
  • 22 april 2026
  • 0,079Mb
  • 11

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