Weapon mods for 7 Days to Die

Better Silencers
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Better Silencers

This mod for 7 days to die reduces the sound of shooting, and now silencers will have more meaning. Specifically, the sound is reduced to 1/4 of the original sound.

12 apr 2021 | Ver. 1.0
Extend Turret Active Range
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Extend Turret Active Range

- 3 уровень, 32 блоков; - 4 уровень, 34 блоков; - 5 уровень, 36 блоков. This modification for 7 Days to Die increases the range of the turret. Original values: - 0 level, 10 blocks; - 1 level, 14 blocks; - 2 level, 15 blocks; - 3 level, 16 blocks; - 4 level, 17 blocks; - 5 level, 18 blocks. Changes: - 0 level, 20 blocks; - 1 level, 28 blocks; - 2 level, 30 blocks. - 3 level, 32 blocks; - 4 level, 34 blocks; - 5 level, 36 blocks.

12 apr 2021 | Ver. 1.0
PhD Nailgun (A19-A19.4 A18)
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PhD Nailgun (A19-A19.4 A18)

This mod for the game 7 Days to Die adds a universal tool. With it you can collect absolutely everything: wood, metal, paper, dirt, plants, furniture, crops. Now you don't have to switch from one tool to another during the collection of items. Moreover, in case of a sudden zombie attack, you will not be caught off guard, you will be ready for anything! The technical tool is not only useful in everyday life, but also capable of killing zombies. Also, modernization and repair of this tool is possible. Installation: - Create a backup of your game files; - Create a folder called "Mods" in the 7 Days to Day installation folder - "\steamapps\common\7 Days To Die"; - Extract the mod zip file to the Mods directory.

9 apr 2021 | Ver. 1.5.1
Deadly Headshots (Alpha 16)
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Deadly Headshots (Alpha 16)

This mod for 7 Days to Die increases the damage of all types of weapons. Now zombies will die with one shot to the head, and close combat weapons will cause significantly more damage. Installation: Download the zip file and copy the "items" file to the "Config" folder (usually located in "C: Program Files (x86) Steam apps common 7 Days to Die Data Config") and replace the file if necessary.

6 apr 2021 | Ver. 1.0
No Crosshair On Aim
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No Crosshair On Aim

This modification for 7 Days to Die removes the aiming reticle from all weapons except the wooden bow.

5 apr 2021 | Ver. 1.1
MedXpansion - Medic gun
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MedXpansion - Medic gun

This mod for 7 Days to Die adds a modified pneumatic pistol that shoots five different types of darts: healing darts (3 levels), stunning dart, and steroid dart.

1 apr 2021 | Ver. 1.0
Magbow
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Magbow

The mod for 7 Days to Die adds a new improved crossbow MAGBOW. Features of the crossbow: - Holds 10 bolts; - New custom sound and fire animation; - 40% faster shooting speed than the standard version; - Damage increased by 10.

1 apr 2021 | Ver. 2.0
Firearms Expansion 4
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Firearms Expansion 4

This mod for 7 Days to Die expands the game arsenal of weapons, adding 30 new types. Namely: - Colt38 (pistol); - Beretta NANO (pistol); - Colt1911 (pistol); - P226 (pistol); - Glock40 (pistol); - H&K USP (pistol); - VZ61 Skorpion (machine pistol); - Mac10 (machine pistol); - KRISS Vector (machine pistol); - Winchester (shotgun); - SPAS-12 (shotgun); - KSG-12 (shotgun); - M1 Garand (semi-automatic rifle); - SR25 (semi-automatic rifle); - JNG90 (machine gun); - M98 (machine gun); - FNFAL (assault rifle); - M16 (assault rifle); - ACW-R (assault rifle); - FNSCAR (assault rifle); - M4-A1 (assault rifle); - ARX-160 (assault rifle); - M240 (machine gun). Special types of weapons: - M134 Minigun (can only be found in military crates, 2% chance); - Flamethrower (can be crafted by a schematic or found in ruined workbenches, 2% chance); - Railgun (can be found in secret stashes, 2% chance); - Heavy sniper rifle M82 Barrett (can only be found in military crates, 2% chance); - M79 GL40 Grenade Launcher (can be crafted by a schematic).

31 mar 2021 | Ver. 1.2