Craft mods for Subnautica

Pepsi
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Pepsi

A mod for Subnautica adds the famous drink Pepsi. Gives lots of H2O.

4 oct 2022 | Ver. 1
Craftable Sulphur
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Craftable Sulphur

This modification for Subnautica allows you to create cave sulfur. No more hunting for kamikaze fish!

11 mar 2021 | Ver. 1
Habitat Platform
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Habitat Platform

Description This mod for Subnautica allows us to create a platform that will stay afloat. On it we can build our base. On the platform you can make exits under water, so we can connect it to an underwater base and build a very interesting system! The platform is created using the portable transporter, and it opens together with the launch pad for the Neptune rocket. Console Commands Now, to change the position of the platform after it is installed, you can use the commands: - hbpl_warp [x] [y], allows you to teleport the platform to the specified coordinates; - hbpl_move , allows you to move the platform relative to its coordinates; - hbpl_rotate , allows you to rotate the platform. Installation - Install QMods and SMLHelper; - Unpack the archive into the QMods folder in the game folder.

9 mar 2021 | Ver. 1.0.0
Craftable Nutrient Block
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Craftable Nutrient Block

Description This Subnautica mod allows you to craft food bars. They are the best food as they restore hunger well and are very compact. By default, food bars can only be found in the game, this mod will fix that.

9 mar 2021 | Ver. 1.3.2
Variety Battery Pack
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Variety Battery Pack

This modification for Subnautica allows you to create new, improved batteries and energy cells. The mod allows you to make new energy storage from materials previously not adapted to this! List of all added batteries: - Creepvine Battery (Battery from seaweed), contains up to 140 units of energy, the blueprint is opened when harvesting clusters of seaweed seeds; - Sulfur Battery (Battery based on cave sulfur), contains up to 165 units of energy, the blueprint is opened when lifting cave sulfur from the nests of the Krakatoa fish; - Lantern Battery (Lantern battery), contains up to 170 units of energy, the blueprint is opened when lifting a lantern (fruit of the lantern tree); - Magnetite Battery (Magnetite battery), contains up to 225 units of energy, the blueprint is opened when harvesting magnetite; - Blood Battery (Blood, ruby battery), contains up to 250 units of energy, the blueprint is opened when harvesting ruby; - Crystalline Sulfur Battery (Sulfur battery), contains up to 400 units of energy, the blueprint is opened when harvesting sulfur; - Channeled Ion Battery (Directed ion battery), contains up to 1200 units of energy, the blueprint is opened when creating an ion battery. Installation - Download the mod; - Unpack the archive to the QMods folder; - Start the game.

8 mar 2021 | Ver. 1.2.1
Remote Torpedo Detonator
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Remote Torpedo Detonator

и активируйте мод в меню модификаций. This modification for Subnautica adds a Remote Detonation Module for torpedoes. This module allows you to detonate any of your launched torpedoes at any time. The goal of the modification is to make torpedoes more applicable and less useless. Now even if you miss, if the torpedo is close to the enemy you can detonate it by pressing a hotkey. Or you can just push away a creature more effectively by keeping it at a distance. There are plenty of uses! All torpedoes detonate simultaneously. You can use the slot key for the torpedo or just press R. The module is compatible with Moth and Crab. You can craft the upgrade at the transportation modification station. The item ID is "TorpedoDetonatorModule". In addition, you can modify the speed of the torpedoes and the cooldown between their launches! All settings are done in the config.json file inside the mod folder. Configuration - torpedoSpeed, controls the speed of the torpedoes, default 10; - torpedoCooldown, controls the cooldown of the torpedoes, default 5; - homingTorpedoes, controls the auto-homing of the torpedoes, default enabled, you can disable this feature; - showHotkeyMessage, controls the notification of the hotkey for detonation, default enabled, you can disable. Installation Unpack the archive into your QMods folder and activate the mod in the mod menu.

8 mar 2021 | Ver. 1.1.0
Craftable Acid Mushroom and Deep Shroom Spores
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Craftable Acid Mushroom and Deep Shroom Spores

Description This simple Subnautica mod allows you to solve a small headache - no more need to constantly hurt yourself to get acid or underwater mushroom spores. The mod adds 2 recipes to the game. Now we need to collect mushrooms without causing damage to ourselves and on the processor in the main materials section we will be able to get 4 of its spores from one mushroom. The result is the same as when using a knife, however, you do not need to get damage. Installation Place the AddedRecipes_MushroomSpores.txt file in the Subnautica > QMods > CustomCraft2SML > WorkingFiles directory.

8 mar 2021 | Ver. 1.0
-   Grappling Arm Upgrade
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- Grappling Arm Upgrade

This modification for Subnautica allows you to create an improved version of the Crab Suit's Grappling Arm. The vanilla version is significantly inferior to the improved one. All improvements are made at the modification station. The mod is very well configured using the config.json file. Attention! Installing too high and strong indicators can cause physical bugs, be careful! Or have fun, it's up to you. To open the improvement blueprint, you need to additionally study 4 of its fragments after opening the grappling arm. After that, the improvement blueprint will become available to you. You can also specify in config.json how many scans are needed to open the improvements. If you set the value to 0, the improvement will be available immediately upon opening the grappling arm and no additional scans will be required. Item ID: "GrapplingArmUpgradeModule" Config.json Settings 1) armCooldown - recharge after use in seconds. Default 0.5, without improvement 2. 2) hookMaxDistance - maximum rope length. Default 50, without improvement 35. 3) hookSpeed - pull speed after attaching the arm. Default 50, without improvement 25. 4) acceleration - acceleration after attaching to an object. Default 20, without improvement 15. 5) force - arm strength after attaching to something. Default 600, without improvement 400. 6) fragmentCountToUnlock - number of fragments that need to be scanned additionally to open the blueprint. Default 4.

8 mar 2021 | Ver. 1.2.0