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Games
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People Playground
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Mods
13 with 1608 for People Playground
Mod JMC's SCP Megapack version 05.08.2024 for People Playground 1.27.5
List of SCPs
SCP-002:SCP-002 resembles a tumor-like, fleshy growth with an iron hatch on one side leading inside. It has the ability to transform organic matter into new furniture, capturing the essence inside through a brutal and mysterious process.
SCP-009:
When SCP-009/Red Ice comes into contact with any entities, it transfers its anomalous properties to other objects and creatures through unknown mechanisms. MAY AFFECT WATER!
SCP-018:
A bouncy toy ball with over 100% efficiency, meaning it does not lose speed upon bouncing, but rather accumulates it.
SCP-035:
The SCP-035 mask can control anyone who wears it, but an unknown liquid causes the Host to decompose over time. After 40 seconds of decomposition, the Host's body begins to be increasingly damaged by this corrosive and degenerative viscous liquid. When SCP-035 has damaged its Host too much, it can no longer control them and will leave the Host, seeking a new one...
SCP-049:
Can kill people by touch. Has a belt to which syringes can be attached and detached. By default, it also has a syringe with a zombie attached to the belt.
SCP-076-1 and SCP-076-2:
SCP-076-2 is contained within SCP-076-1. When the activation signal is sent through the context menu or the F key to SCP-076-1, SCP-076-2 awakens and leaves SCP-076-1. SCP-076-2 can summon dangerous weapons when its hands are activated using the activation signal or F key. After SCP-076-2's death, it can reawaken inside SCP-076-1. There is also an option to enable automatic respawning of Abel in the context menu of SCP-076-1.
SCP-079:
SCP-079 slowly expands its hacking zone and regularly starts hacking any weapons, explosives, machines, or androids in this area and uses them to kill nearby people. The context menu allows you to open its user menu, which allows you to manually activate some abilities or make all hacked objects visible, for example. This is undoubtedly the most complex SCP in the mod.
SCP-096:
SCP-096 is usually passive and just cries alone, but when someone comes too close and sees its face, SCP-096 enters rage mode after a few seconds and will pursue the person who saw its face with deadly claws/hands until they are destroyed.
SCP-106:
SCP-106 can torment people by touch, making them feel intense pain and allowing their bodies to rot. In the context menu, you can activate its mode to pass through solid objects. Another button in the context menu allows you to create a portal to a pocket dimension, which will remain on the ground and can trap entities and objects within it. When entities are released from the pocket dimension, they will be completely dead and torn apart...
SCP-131:
SCP-131-A and SCP-131-B are two harmless entities in the form of drops with large eyes, best suited for observing SCP-173.
SCP-173:
A living monstrous sculpture that, when not observed, moves quickly towards its nearest target and kills it by snapping its neck or choking. Has a 3-second sleep phase after appearing before becoming active. Ignores immortal SCPs.
SCP-409:
Covers entities and objects with anomalous crystals that can transfer anomalous properties of SCP-409, as well as significantly damage affected entities over a short period.
SCP-457:
A humanoid entity made of fire, it decreases in size when extinguished and can increase in size by absorbing combustible materials. Can emit fireballs from its hands.
SCP-500:
Has a healing effect, returning entities to their original state. Activate to retrieve pills from it.
SCP-610:
The SCP-610 virus is contained in a syringe that can be easily injected into any entity to turn it into a fleshy monster.
SCP-682:
SCP-682, known as the reptile, is an immortal being that can adapt to damage sources. When it adapts to something, it becomes immune to it and gains the ability to use it in a lethal manner. All adaptations: Electricity, Bullets, Fire, SCP-009, SCP-409, SCP-173.
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